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Social and Behavioral Sciences Commons

Open Access. Powered by Scholars. Published by Universities.®

Film and Media Studies

Purdue University

2014

book history and culture

Articles 1 - 4 of 4

Full-Text Articles in Social and Behavioral Sciences

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann Dec 2014

New Challenges For The Archiving Of Digital Writing, Heiko Zimmermann

CLCWeb: Comparative Literature and Culture

In his article "New Challenges for the Archiving of Digital Writing" Heiko Zimmermann discusses the challenges of the preservation of digital texts. In addition to the problems already at the focus of attention of digital archivists, there are elements in digital literature which need to be taken into consideration when trying to archive them. Zimmermann analyses two works of digital literature, the collaborative writing project A Million Penguins (2006-2007) and Renée Tuner's She… (2008) and shows how the ontology of these texts is bound to elements of performance, to direct social interaction of writers and readers to the uniquely subjective …


Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco Dec 2014

Towards Digital Art In Information Society, Montse Arbelo, Joseba Franco

CLCWeb: Comparative Literature and Culture

In their article "Towards Digital Art in Information Society" Montse Arbelo and Joseba Franco propose the development of the platform of a Network of Experimental Centers be formed by small groups of people who are qualified and who seek optimal operational effectiveness and who dedicate their resources to the production of digital content and we offer artechmedia <http://www.artechmedia.org> as a base point of departure. Such an international network in a collaborative structure based on national networks would make possible to coordinate existing resources to develop social networks, generate and promote content, engage in forums of discussion and creativity workshops, and …


The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon Dec 2014

The Meaning And Relevance Of Video Game Literacy, Jeroen Bourgonjon

CLCWeb: Comparative Literature and Culture

In his article "The Meaning and Relevance of Video Game Literacy" Jeroen Bourgonjon argues that video gaming deserves scholarly attention as a social practice and a site for meaning-making and learning. Based on an overview of contemporary trends in literacy and cultural studies, he argues that video games cannot be approached like traditional text forms. He contends that video games serve as an important frame of reference for young people and call for informed decision making in the context of culture, education, and policy. Bourgonjon provides an integrated perspective on video game literacy by employing theoretical insights about their distinctive …


Literary Adaptations Of James In Roth's, Ozick's, And Franzen's Work, John Carlos Rowe Jun 2014

Literary Adaptations Of James In Roth's, Ozick's, And Franzen's Work, John Carlos Rowe

CLCWeb: Comparative Literature and Culture

In his article "Literary Adaptations of James in Roth's, Ozick's, and Franzen's Work" John Carlos Rowe posits that Henry James continues to exert a powerful influence on contemporary writers. Given the dramatic social, economic, and political changes from modern to postmodern eras, his continuing influence requires explanation. Rowe considers three US-American novelists—Philip Roth, Cynthia Ozick, and Jonathan Franzen—who are influenced by James and presents an interpretation of James's continuing impact. Despite James's reputation as a cosmopolitan modern who influenced global literature in significant ways, US-American writers attempt to "Americanize" him. Their effort expresses the problem of contemporary US-American literary practice …