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Social and Behavioral Sciences Commons

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Engineering Education

Old Dominion University

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STEM education

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Full-Text Articles in Social and Behavioral Sciences

Facilitating Veteran And Adult Students' Learning And Retention In Engineering: Faculty-Student Partnership - A Model Of An Evidence-Based Practice, Kim E. Bullington, Anthony Dean, Cynthia Tomovic, Vukica M. Jovanović, Rafael E. Landaeta Jan 2021

Facilitating Veteran And Adult Students' Learning And Retention In Engineering: Faculty-Student Partnership - A Model Of An Evidence-Based Practice, Kim E. Bullington, Anthony Dean, Cynthia Tomovic, Vukica M. Jovanović, Rafael E. Landaeta

Engineering Technology Faculty Publications

With the growing number of adult and military veterans entering higher education, it is important to understand and incorporate the basics of andragogy in curriculum, course development, and the learning environment to facilitate learning and degree completion. Researchers in this S-STEM project funded by the NSF share observations of a student-faculty partnership that resulted from the development of a formal learning community. A series of targeted seminars were conducted that appear to have increased adult and military veteran engineering and technology students’ levels of connectedness and self-efficacy. Results of this pilot study are shared as an evidence-based practice to enhance …


Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean Jun 2018

Incorporating Diegetic Elements To Increase Engagement In Games For Engineering Education, Katherine Smith, Yuzhong Shen, Anthony W. Dean

VMASC Publications

One of the difficulties in developing educational games is maintaining player engagement. This engagement is critical for games to provide effective learning experiences. One way to increase engagement in games is to limit interruptions during game play. In educational games, this can be accomplished by incorporating learning or problem-solving elements diegetically. Diegetic elements are those that are part of the game scene. With this in mind, a series of games for Science, Technology, Engineering, and Mathematics (STEM) education has been developed focusing on content in courses that are prerequisites to the engineering curriculum. These games cover topics in pre-calculus, calculus, …