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Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
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- Christina Harrington (2)
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Articles 1 - 6 of 6
Full-Text Articles in Social and Behavioral Sciences
Tech Time
DePaul Magazine
DePaul is embracing tech more than ever, incorporating innovative devices and approaches into education in all corners of the university. Here are seven ways DePaul provides hands-on experiences with cutting-edge tools that position students and faculty in the forefront of their industries and disciplines.
Design For Living
DePaul Magazine
With health care increasingly moving online, DePaul has emerged as a leader in cutting-edge digital technology leveraged for the greater good. From harnessing design as a vehicle for social change to creating an app to help close racial inequity gaps in care, 21st-century advances with an eye toward Vincentian values are unfolding every day at DePaul thanks to the inventiveness and ingenuity of its faculty, staff and students.
A Work Of Heart
DePaul Magazine
This article looks at the internship opportunities that DePaul students have available to kickstart their career through such programs as DePaul WORKS and INSuRE. Alumni in the museum, education and counseling, cybersecurity, law and public relations fields are interviewed.
Fair Treatment
In The Loop
Initiatives in DePaul's College of Computing and Digital Media are addressing racial inequity in health care. One initiative is looking at Black maternal health. Another is trying to build models and requirements of what should be automated to consider racial inequity first.
Supporting Therapy-Centered Game Design For Brain Injury Rehabilitation, Jinghui Cheng
Supporting Therapy-Centered Game Design For Brain Injury Rehabilitation, Jinghui Cheng
College of Computing and Digital Media Dissertations
Brain injuries (BI) are a major public health issue. Many therapists who work with patients who have had a BI include games to ameliorate boredom associated with repetitive rehabilitation. However, designing effective, appropriate, and engaging games for BI therapy is challenging. The challenge is especially manifested when considering how to consolidate the different mindsets and motivations among key stakeholders; i.e., game designers and therapists. In this dissertation, I investigated the ideation, creation, and evaluation of game design patterns and a design tool, GaPBIT (Game Design Patterns for BI Therapy) that leveraged patterns to support ideation of …
Improving Deaf Accessibility To Web-Based Multimedia, Brent N. Shiver
Improving Deaf Accessibility To Web-Based Multimedia, Brent N. Shiver
College of Computing and Digital Media Dissertations
Internet technologies have expanded rapidly over the past two decades, making information of all sorts more readily available. Not only are they more cost-effective than traditional media, these new media have contributed to quality and convenience. However, proliferation of video and audio media on the internet creates an inadvertent disadvantage for deaf Internet users. Despite technological and legislative milestones in recent decades in making television and movies more accessible, there has been little progress with online access. A major obstacle to providing captions for internet media is the high cost of captioning and transcribing services.
To respond to this problem, …