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Social and Behavioral Sciences Commons™
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Articles 1 - 8 of 8
Full-Text Articles in Social and Behavioral Sciences
Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar
Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar
The Qualitative Report
Immersive virtual reality (IVR) in higher education has gained traction as a way to engage learners in immersive and authentic learning experiences. However, there is a need for guidance on how to design and implement IVR solutions. We used a design-based research methodology to answer the following overarching research question and sub-questions: (1) How can 360-degree video vignettes presented within an IVR environment be designed and implemented to facilitate quality management competencies? (1a) How do learners experience this technology? (1b) What is the process for creating and implementing this technology? (1c) How can we best design the learning experience? We …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
Design, Development, Implementation, And Support (Ddis): A Curriculum Supporting Online Doctoral Candidates, Donna Russell
Design, Development, Implementation, And Support (Ddis): A Curriculum Supporting Online Doctoral Candidates, Donna Russell
Higher Learning Research Communications
Objectives: The purpose of this paper is to comprehensively describe and justify the case design of an approach for the integration of synchronous virtual meetings to support nontraditional online doctoral candidates. As more nontraditional doctoral students are completing their degree programs virtually through online universities, the nature of their degree progression and the development of critical knowledge and skills differ from traditional on-campus programs.
Method: The case design of an approach to integrating synchronous online interactive meetings to support these learners is identified and justified through references to research in the learning sciences including sociocultural learning, heutagogy, and constructivist instructional …
An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert
An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert
CCE Theses and Dissertations
Learning design competency frameworks published by professional organizations, exist for typical instructional design efforts. However, a review of literature revealed a lack of frameworks available for the creation of complex learning designs (CLDs). The goal of this research was to develop a competency framework for the creation of CLDs. Quantitative and qualitative methods were employed in the four phases of the design and development research approach In phase one, a survey based on the Educational Technology Multimedia Competency Survey (ETMCS) was sent to instructional designers who self-reported as having experience creating CLDs. The purpose of phase one was to identify …
Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy
Dlo Casting Call: At The Crossroads Of Instructional Design, Technology, And Collaboration, Ula Lechtenberg, Daniel Fitzroy
Librarian Publications
Growing campus needs call for varying ways to embed the library in teaching and learning. When mindfully created, digital learning objects provide librarians a way to engage students and faculty beyond the one-shot. Creating them, however, can be a daunting task, especially with limited resources. And if you build it, will they come? Librarians realized it was not enough to make good content.They also had to create a central access point for people to find them. This poster discusses good instructional design practices, key collaborations, and the technical details of creating an access point on the LibGuides CMS.
Infographics On The Brain, Rachel S. Evans
Infographics On The Brain, Rachel S. Evans
Presentations
Higher Education is often known for a certain type of learning experience in the classroom. Students expect thick books and in many areas of study, the Socratic method, but generally little in the way of visual aids. Students in other areas of study, including K-12, are increasingly benefiting from their educators using infographics in the classroom. The potential uses in higher education range from giving your course syllabus a facelift, to illustrating facts visually, and even to teaching students to create their own infographics as a practice-ready skill. This session will quickly explore why today’s students are drawn to visuals …
Infographics On The Brain: Lightning Talk, Rachel S. Evans
Infographics On The Brain: Lightning Talk, Rachel S. Evans
Presentations
A 5 minute lightning talk discusses the benefits and potential uses for infographics in libraries.
Infographics: A Librarian's Best Friend, Rachel S. Evans
Infographics: A Librarian's Best Friend, Rachel S. Evans
Presentations
Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …