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Social and Behavioral Sciences Commons

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Articles 1 - 7 of 7

Full-Text Articles in Social and Behavioral Sciences

Classroom-Based Simulation & Clinical Education Innovations Improve Graduate Education, Brenda L. Beverly, Emma A. Townsend May 2024

Classroom-Based Simulation & Clinical Education Innovations Improve Graduate Education, Brenda L. Beverly, Emma A. Townsend

CoTL 2024 Research Talks

Although classroom-based coursework and clinical education activities in speech-language pathology graduate programs strive to link education to relevant practice, gaps persist. Parent-implemented intervention is an evidence-based practice mandated by federal law in early intervention; however, speech-language pathology graduate programs do not provide students with ample opportunities to gain relevant experience. Outcomes from two research studies supported revising classroom and clinical education, increasing educational relevance and professional preparation for students. A qualitative study with focus groups identified key implementation needs that led to the addition of role play simulation in the classroom. A follow-up study supported developing an innovative clinical model …


Graphic Novels As Learning Tools, Leesha Coleman May 2024

Graphic Novels As Learning Tools, Leesha Coleman

CoTL 2024 Research Talks

Graphic novels are not just for kids! Graphic novels can be used in nearly every aspect of teaching and learning. This presentation focuses on providing attendees with research on using graphic medicine in the classroom for retention. While the presentation focuses on Graphic Medicine, the principles can be applied to other disciplines.


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Clark Memorandum: Spring 2022, J. Reuben Clark Law School, Byu Law School Alumni Association, J. Reuben Clark Law Society Jun 2022

Clark Memorandum: Spring 2022, J. Reuben Clark Law School, Byu Law School Alumni Association, J. Reuben Clark Law Society

The Clark Memorandum


Open Education Resources (Oer) Create Equity, Cadence Atchinson, Sonya Durney, Cathleen Miller, Cindy Stewart May 2022

Open Education Resources (Oer) Create Equity, Cadence Atchinson, Sonya Durney, Cathleen Miller, Cindy Stewart

Library Services Faculty Posters

Presentation poster on topic of open education resources (OER) and the equity they engender.


Interrogating What We Mean By "Making": Stories From Women Who Make In Community, Bibhushana Poudyal, Tetyana Zhyvotovska, Estefania Castillo, Nora Rivera, Ann Shivers-Mcnair, Joy Robinson, Laura Gonzales Nov 2020

Interrogating What We Mean By "Making": Stories From Women Who Make In Community, Bibhushana Poudyal, Tetyana Zhyvotovska, Estefania Castillo, Nora Rivera, Ann Shivers-Mcnair, Joy Robinson, Laura Gonzales

English Faculty Books and Book Chapters

"In recent years, innovation, entrepreneurship, and globalization have become popular concepts in relation to technology design. While some major corporations and other entities continue pushing for globalization through the design and dissemination of digital technologies, researchers also caution against the biases and oppression that can be embedded in US culture’s 'near-ubiquitous use of algorithmically driven software.'1 Countering some previously established orientations to globalization and entrepreneurship, this chapter highlights the importance of building technological innovation with (rather than just for or about) historically, structurally, and systematically marginalized and underrepresented communities. The overall purpose of this chapter is to showcase how …


Interactive, Holistic, And Experiential Criminal Justice Online Learning Environment, Karen Miner-Romanoff, Lewis Chongwony, Jonathan Mccombs Nov 2014

Interactive, Holistic, And Experiential Criminal Justice Online Learning Environment, Karen Miner-Romanoff, Lewis Chongwony, Jonathan Mccombs

Learning Showcase 2014

The study is designed to test the effectiveness of specific experiential e-learning strategies for criminal justice students, this study seeks to determine how a comprehensive series of videos that includes a criminal trial and interviews of the judge, defense counsel, prosecution, investigators and court director discussing their roles enhanced course and learning outcomes. The second study purpose is to test the effectiveness of a comprehensive and interactive criminal justice computer model that allows the students to work within the multifaceted and complex system and explore descriptions, concepts, theories, relationships, and sequences in order to enhance learning outcomes regarding the system(s) …