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Full-Text Articles in Social and Behavioral Sciences

An Investigation Of An Intervention Embedded In Summer Bridge Programming For Promoting The Self-Regulated Learning And Achievement Of Student-Athletes, Erin W. Cousins Oct 2023

An Investigation Of An Intervention Embedded In Summer Bridge Programming For Promoting The Self-Regulated Learning And Achievement Of Student-Athletes, Erin W. Cousins

STEMPS Theses & Dissertations

Many students, including collegiate student-athletes, face academic challenges throughout their higher education experience, struggling to learn and perform effectively. One reason for this difficulty may be that students are not engaging in adequate self-regulated learning (SRL). Although research has demonstrated the effectiveness of SRL interventions in improving college students’ SRL abilities and academic performance, this research has not adequately explored the unique population of college athletes (Jansen et al., 2019; Theobald, 2021). The present study addressed this gap and aimed to enhance the SRL abilities and achievement of collegiate student-athletes through an intervention implemented within a summer bridge program at …


Measuring The Additive Effects Of Multimedia Social Cue Principles On Learners’ Cognitive Load, Emotions, Attitude, And Learning Outcomes, Smruti J. Shah Apr 2020

Measuring The Additive Effects Of Multimedia Social Cue Principles On Learners’ Cognitive Load, Emotions, Attitude, And Learning Outcomes, Smruti J. Shah

STEMPS Theses & Dissertations

Multimedia principles are developed and employed to design effective multimedia instructions that foster learning. Specifically, multimedia principles such as personalization, voice, and embodiment principles are developed based on social cues to promote deep learning. Most researchers in the past have investigated the individual effects of these principles on learning. The goal of the present study was to investigate the additive effects of these abovementioned principles on learners’ perceived cognitive load, emotions, attitude, and learning outcomes (i.e. retention and transfer of knowledge). Sixty college students participated in this study. Participants were asked to complete two short instructional modules and a short …


Influence Of Learner Factors On Soldier Attitude Toward Army Serious Gaming, Mitchell L. Bonnett Jan 2015

Influence Of Learner Factors On Soldier Attitude Toward Army Serious Gaming, Mitchell L. Bonnett

STEMPS Theses & Dissertations

This study determined the influence of the learner factors on Soldier attitudes toward the use of serious gaming for U.S. Army training and leader development. It extended Selwyn's work (Selwyn, 1997a, 1997b, 2003, 2004, 2006, 2013; Selwyn, Gorard, Furlong, & Madden, 2003) identifying or measuring attitude toward using a technology and Bonanno and Kommers (2008) work extending Selwyn's work to measure the influence of learner factors on those attitude components toward the use of Army serious gaming for instructional purposes. The population studied was 709 Active duty U.S. Army Soldiers.

This quantitative non-experimental descriptive research design methodology used a 21-item …


The Effects Of Generative Strategies In Instructional Simulations On Learning, Cognitive Load, And Calibration Accuracy, Jennifer R. Morrison Jul 2013

The Effects Of Generative Strategies In Instructional Simulations On Learning, Cognitive Load, And Calibration Accuracy, Jennifer R. Morrison

STEMPS Theses & Dissertations

Instructional simulations can provide a powerful medium for learners to interact with a model representing underlying principles of content or phenomena. While a promising medium for developing a learner's own mental model, reviews of simulation learning have revealed less than promising results (Bangert-Drowns, Kulik, & Kulik, 1985; Kulik & Kulik, 1991), perhaps due to the lack of instructional supports inherent with a discovery-based approach. This study examined the use of generative strategies as an instructional support to promote learning from a physics simulation. Generative strategies, originally proposed by Wittrock (1974, 1989), strengthen understanding by prompting learners to create meaning between …