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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

El Movimiento Que Aún Falta: ¿De Qué Forma Existe Y Se Promueve La Educación Teatral En Las Escuelas De Chile? ¿Cómo Se Ensena El Teatro En Los Liceos Con Conexión Al Cambio Social? / The Movement That Is Still Missing: How Does Theater Education Exist And Is Promoted In Schools In Chile? How Is Theater Taught In High Schools With Connection To Social Change?, Andrés G. Aguilar Oct 2017

El Movimiento Que Aún Falta: ¿De Qué Forma Existe Y Se Promueve La Educación Teatral En Las Escuelas De Chile? ¿Cómo Se Ensena El Teatro En Los Liceos Con Conexión Al Cambio Social? / The Movement That Is Still Missing: How Does Theater Education Exist And Is Promoted In Schools In Chile? How Is Theater Taught In High Schools With Connection To Social Change?, Andrés G. Aguilar

Independent Study Project (ISP) Collection

En el mundo del teatro, ha habido muchos teóricos y practicantes del arte. No solo se han desarrollado en el mundo del teatro, sino que muchos otros han transformado lo que es el teatro y el poder que puede tener. En relación con este estudio específico, comenzaré abordando tres de los teóricos del teatro: Konstantin Stanislavski, Bertolt Brecht y Augusto Boal. En relación a cada practicante, se encuentra una relación sobre cómo el teatro puede ser utilizado en la educación, destacó por la experta chilena Verónica García-Huidobro. Para complejizar aún más esa relación, abordaré cómo la educación teatral es, sin …


Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb May 2017

Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb

Articles

This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …


Soft(A)Ware In The English Classroom: (Re)Framing Education For Equity: Acknowledging Outputs And Inputs In Literacies Education, Noah Asher Golden Jan 2017

Soft(A)Ware In The English Classroom: (Re)Framing Education For Equity: Acknowledging Outputs And Inputs In Literacies Education, Noah Asher Golden

Education Faculty Articles and Research

"The way that our field of English education frames what and, at times, who are problems requiring solutions is at the heart of meaningful teaching and learning. Software and digital technologies play a role in the framing that grounds current educational reform policies in and beyond our field; a framing that works both to obscure and perpetuate inequitable systems. Software and digital technologies contribute to seemingly neutral educational policies and practices that obscure issues of structural racism, opportunity and access, and the privileging of a limited understanding of what it means to be literate and educated."