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Full-Text Articles in Social and Behavioral Sciences
The Effect Of A Serious Digital Game On Students' Ability To Transfer Knowledge In Secondary Agricultural Education: An Exploratory Study, J. C. Bunch, J . Shane Robinson, M. Craig Edwards, Pavlo D. Antonenko
The Effect Of A Serious Digital Game On Students' Ability To Transfer Knowledge In Secondary Agricultural Education: An Exploratory Study, J. C. Bunch, J . Shane Robinson, M. Craig Edwards, Pavlo D. Antonenko
Journal of Human Sciences and Extension
This study’s purpose was to compare the effectiveness of the traditional, lecture and discussion method to a digital game-based learning (DGBL) approach on students’ near and far knowledge transfer abilities in agriculture and mathematics regarding a unit on swine diseases in animal science courses. Two research questions guided the study, which employed a quasi-experimental, between-groups design. No statistically significant differences (p > .05) were found between the counterfactual group and the treatment group regarding students’ near and far knowledge transfer. Based on this result, it can be recommended that professional development opportunities be created with an emphasis on using serious games …