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Social and Behavioral Sciences Commons

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Education

University of Rhode Island

Video games

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Social and Behavioral Sciences

Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu Jul 2020

Early Adolescents' Perceptions And Attitudes Towards Gender Representations In Video Games, Helen Liu

Journal of Media Literacy Education

This study investigated adolescents’ perception and attitudes towards gender representation in video game covers, and the degree to which these depictions may influence their notions on gender and identification. Seventeen participants ranging from ages 12 and 13 participated in semi-structured interviews to explore this topic. This study’s conceptual framework encompassed social cognitive theory, gender schema theory, and cultivation theory. Findings suggest that gender representation in video games does influence the majority of participants’ notions of gender. However, there are differences between how males and females’ approach, interpret, and respond to this type of media. Findings also showcased that evidence of …


Dark Ride: Disneyland. Using Educational Games For Critical Media Literacy Education, Benjamin Thevenin Apr 2020

Dark Ride: Disneyland. Using Educational Games For Critical Media Literacy Education, Benjamin Thevenin

Journal of Media Literacy Education

This article describes Dark Ride: Disneyland - a mobile game that encourages Disneyland guests to critically consider Disney’s representations of history, culture, and technology. The game was the creation of a group of faculty, students and professionals associated with Brigham Young University. The article contextualizes the game and its development in relation to concepts including media as public pedagogy, critical inquiries of place, critical and creative media literacy, creative production as research, and educational videogames. It reviews the project’s objective to foster critical reflection and creativity among those involved in developing the game and hopefully to extend media literacy education …


Parents’ Views Of Video Games: Habitus Forms In The Context Of Parental Mediation, Henrike Friedrichs, Friederike Von Gross, Katharina Herde, Uwe Sander Aug 2015

Parents’ Views Of Video Games: Habitus Forms In The Context Of Parental Mediation, Henrike Friedrichs, Friederike Von Gross, Katharina Herde, Uwe Sander

Journal of Media Literacy Education

This paper is based on a research project conducted in 2014 on parental attitudes to, and their mediation of, video games. Qualitative, semi-structured interviews with 28 parents (14 couples) explored their media-related habitus, their media-educational habitus and the interaction between the habitus. The results show, inter alia, that the media-related habitus has a significant influence on the media-educational habitus.