Open Access. Powered by Scholars. Published by Universities.®
Social and Behavioral Sciences Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Keyword
-
- Project Collaboration (3)
- Constructivist pedagogy (2)
- Integrated play (2)
- Judiciary (2)
- Social media (2)
-
- Virtual learning environment (2)
- Authors (1)
- Consumer generated media (1)
- Content analysis (1)
- Copyright (1)
- Design (1)
- Design language (1)
- Design thinking (1)
- Dialogue (1)
- Digital copyright (1)
- Digital economy (1)
- Digital publishing (1)
- Framework (1)
- Job ads (1)
- Law and copyright (1)
- Publishers (1)
- Small tourism enterprises (1)
- Strategy (1)
- Territorial copyright (1)
Articles 1 - 10 of 10
Full-Text Articles in Social and Behavioral Sciences
Strategies For Adopting Consumer-Generated Media In Small-Sized To Medium-Sized Tourism Enterprises, Stephen Burgess, Carmine Sellitto, Carmen Cox, Jeremy Buultjens
Strategies For Adopting Consumer-Generated Media In Small-Sized To Medium-Sized Tourism Enterprises, Stephen Burgess, Carmine Sellitto, Carmen Cox, Jeremy Buultjens
Carmen Cox
Consumer-generated media (CGM) are created when consumers submit, review or respond to online content. The bulk of research into CGM has focussed upon its use by consumers, with less research examining the use of CGM by small businesses. This article discusses small business sector use of online technologies such as CGM, concentrating on tourism small businesses as a key industry sector affected by CGM activities. A CGM ‘strategy’ framework, developed from an existing small business strategy framework, is proposed. This serves as a practical tool for developing CGM strategies and as a theoretical foundation for conducting research into the use …
The Courts And Social Media: What Do Judges And Court Workers Think?, Patrick Keyzer, Jane Johnston, Mark Pearson, Sharon Rodrick, Anne Wallace
The Courts And Social Media: What Do Judges And Court Workers Think?, Patrick Keyzer, Jane Johnston, Mark Pearson, Sharon Rodrick, Anne Wallace
Jane Johnston
Brief Abstract: This article reports the findings of a research project that examined the impact and issues arising from the use of social media in court.
Session A-1: Coolhub.Imsa: Collaborative Innovation Networks, James Gerry, Carl Heine, Branson Lawrence, Aracelys Rios
Session A-1: Coolhub.Imsa: Collaborative Innovation Networks, James Gerry, Carl Heine, Branson Lawrence, Aracelys Rios
Carl Heine
The use of social networking for students to learn from each other and experts around the world.
Session C-1: Coolhub.Imsa: Collaborative Innovation Networks, James Gerry, Carl Heine, Branson Lawrence, Aracelys Rios
Session C-1: Coolhub.Imsa: Collaborative Innovation Networks, James Gerry, Carl Heine, Branson Lawrence, Aracelys Rios
Carl Heine
The use of social networking for students to learn from each other and experts around the world
Session D-4: Coolhub.Imsa: Collaborative Innovation In Action, Carl Heine, James Gerry
Session D-4: Coolhub.Imsa: Collaborative Innovation In Action, Carl Heine, James Gerry
Carl Heine
Transform STEM teaching and learning with CoolHub.IMSA, a free virtual platform where youth and adults collaborate on projects they create. Explore the site through the eyes of project members and discover powerful ways to collaborate, innovate and network for learning.
The Courts And Social Media: What Do Judges And Court Workers Think?, Patrick Keyzer, Jane Johnston, Mark Pearson, Sharon Rodrick, Anne Wallace
The Courts And Social Media: What Do Judges And Court Workers Think?, Patrick Keyzer, Jane Johnston, Mark Pearson, Sharon Rodrick, Anne Wallace
Anne Wallace Professor
Brief Abstract: This article reports the findings of a research project that examined the impact and issues arising from the use of social media in court.
Designing Competitive Edge Through Job Ads: A Content Analysis Of Seek.Com.Au, Jan Jervis, Jeffrey Brand
Designing Competitive Edge Through Job Ads: A Content Analysis Of Seek.Com.Au, Jan Jervis, Jeffrey Brand
Jeffrey Brand
Extract: The word ‘design’ appears regularly in all types of dialogue, going far beyond traditional design disciplines. Yet an understanding of design appears dependent on the perceptions assigned by individuals across a wide and varied spectrum of professions. This paper examines the communication discourse on design across Australian businesses by analysing job listings on seek.com.au, a leading employment, recruitment and career portal in Australia and new Zealand. The research questions ask: (1) what design knowledge is requested by employers in their job advertisements; (2) what industries and professions are presented in the design features; and (3) whether design is acknowledged …
Mining Constructivism In The University: The Case Of Creative Mode, Jeffrey Brand, Penny De Byl, Scott Knight, James Hooper
Mining Constructivism In The University: The Case Of Creative Mode, Jeffrey Brand, Penny De Byl, Scott Knight, James Hooper
Jeffrey Brand
Extract: The reconstruction of the modern university is under way, and it extends beyond Massively Open Online Courses (MOOCs). Just as the United Nations Human Settlements Program (UN-Habitat) has re-imagined urban spaces in Minecraft (Mojang, 2011) through the block by block initiative (blockbyblock.org), so too have educators re-imagined the space and meaning of the University Campus. This chapter presents the potential of Minecraft to help students and professors re-think university spaces and university education by presenting a detailed case study of the integration of the standard, unmodified release of Minecraft operating in creative mode into an experimental university class.
Mining Constructivism In The University: The Case Of Creative Mode, Jeffrey Brand, Penny De Byl, Scott Knight, James Hooper
Mining Constructivism In The University: The Case Of Creative Mode, Jeffrey Brand, Penny De Byl, Scott Knight, James Hooper
Scott J. Knight
Extract: The reconstruction of the modern university is under way, and it extends beyond Massively Open Online Courses (MOOCs). Just as the United Nations Human Settlements Program (UN-Habitat) has re-imagined urban spaces in Minecraft (Mojang, 2011) through the block by block initiative (blockbyblock.org), so too have educators re-imagined the space and meaning of the University Campus. This chapter presents the potential of Minecraft to help students and professors re-think university spaces and university education by presenting a detailed case study of the integration of the standard, unmodified release of Minecraft operating in creative mode into an experimental university class.
The Migration Of The Book Across Territorial Borders: Copyright Implications For Authors In The Digital Economy, Francina Cantatore
The Migration Of The Book Across Territorial Borders: Copyright Implications For Authors In The Digital Economy, Francina Cantatore
Francina Cantatore
Although the USA, Canada, UK, and Australia currently retain territorial copyright laws, with commensurate restrictions on parallel, importation of books, advances in digital technology, and the advent of e-books have caused an involuntary migration of the book across these defined borders. This changing publishing sphere has impacted authors’ copyright protection, with authors struggling to come to grips with breaches of copyright outside the protection of their own borders. Additionally, the extra-territorial publication of books are often in breach of authors’ copyright but difficult to address locally. This article deals with the copyright issues faced by authors once their books enter …