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Social and Behavioral Sciences Commons

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Articles 1 - 7 of 7

Full-Text Articles in Social and Behavioral Sciences

Introduction To The Special Issue Of Human Technology: Games And Play At The Margins: Between Visibilities And Invisibilities, Florence Chee Nov 2019

Introduction To The Special Issue Of Human Technology: Games And Play At The Margins: Between Visibilities And Invisibilities, Florence Chee

School of Communication: Faculty Publications and Other Works

How does one code for silence? In which ways, subtle and otherwise, are voices present and accounted for, yet not in certain spaces? Sometimes, the important work is indeed being done, but the means of communicating that contribution faces substantial barriers to its conveyance. This is the everyday reality of scholarship, and one goal of this special issue of Human Technology has been to focus on the publication of research that provides insight into the niches and nuances of online game communities. Academic researchers and media scholars stand to be bridges, rather than barriers, in this process. Among members of …


Reenergizing And Renewing The Call For Asian American And Pacific Islander University Community Research Partnerships, Oiyan A. Poon, George Villanueva Sep 2019

Reenergizing And Renewing The Call For Asian American And Pacific Islander University Community Research Partnerships, Oiyan A. Poon, George Villanueva

School of Communication: Faculty Publications and Other Works

No abstract provided.


Chitown Loves Youhip Hop’S Alternative Spatializing Narratives And Activism To Trump’S Hatefulcampaign Rhetoric About Chicago, George Villanueva Jun 2019

Chitown Loves Youhip Hop’S Alternative Spatializing Narratives And Activism To Trump’S Hatefulcampaign Rhetoric About Chicago, George Villanueva

School of Communication: Faculty Publications and Other Works

Donald Trump’s 2016 presidential campaign rhetoric about violence in Chicago spatialized a narrative that branded the city as the poster child of urban disarray. His bombast lacked any contextual understanding of the issue and offered no productive pathways for collective solutions. Alternatively, I argue in this paper that a rising collection of Chicago hip hop artists were producing musical discourses in 2016 that not only challenged Trump’s negative rants, but also spatialized a multilayered narrative of the intersections between hip hop and activism in the city. Through textual analysis of three tracks from three breakout artists in 2016, my goal …


Sexualized Labour In Digital Culture: Instagram Influencers, Porn Chic And The Monetization Of Attention, Jenna M. Drenten, Lauren Gurrieri, Meagan Tyler Apr 2019

Sexualized Labour In Digital Culture: Instagram Influencers, Porn Chic And The Monetization Of Attention, Jenna M. Drenten, Lauren Gurrieri, Meagan Tyler

School of Business: Faculty Publications and Other Works

The rise of digital technologies and social media platforms has been linked to changing forms of work, as well as the mainstreaming of pornography and a ‘porn chic’ aesthetic. This article examines some of the ways in which these themes coalesce, and interrogates the conceptual boundaries of sexualized labour, extending beyond traditional organizational settings and into Web 2.0. The study explores performances of sexualized labour on social media by analysing visual and textual content from 172 female influencers on Instagram. This article contributes to the literature on sexualized labour in three ways. First, by demonstrating how sexualized labour is enacted …


Applying An Ethics Of Care To Internet Research: Gamergate And Digital Humanities, Todd Suomela, Florence Chee, Bettina Berendt, Geoffrey Rockwell Feb 2019

Applying An Ethics Of Care To Internet Research: Gamergate And Digital Humanities, Todd Suomela, Florence Chee, Bettina Berendt, Geoffrey Rockwell

School of Communication: Faculty Publications and Other Works

This article examines key ethical issues that are continuing to emerge from the task of archiving data scraped from online sources such as social media sites, blogs, and forums, particularly pertaining to online harassment and hostile groups. Given the proliferation of digital social data, an understanding of ethics and data stewardship that evolves alongside the shifting landscape of digital societies is indeed essential.

Our study involves a primary research archive that is comprised of data scraped from our project concerning the case study of Gamergate, which involved numerous instances of hate speech in various online communities. Doing this type of …


Demonstration Policies At Private Universities: A Case Study And Analysis, Bastiaan Vanacker Jan 2019

Demonstration Policies At Private Universities: A Case Study And Analysis, Bastiaan Vanacker

School of Communication: Faculty Publications and Other Works

Unlike public universities, private universities are not bound by the First Amendment when regulating students’ on-campus speech. This has provided administrators at private universities with great leeway in putting restrictions on student demonstrations. This article starts out with a case analysis of Loyola University Chicago, where the demonstration policy was loosened after pressure from the university community. This example frames the research questions of this study, analyzing the prevalence and nature of demonstration policies at private universities. Compared to public universities, private universities are less likely to have a demonstration policy, and the language and procedures contained in these policies …


Video Gaming As A Gendered Pursuit, Jenna M. Drenten, Robert L. Harrison, Nicholas J. Pendarvis Jan 2019

Video Gaming As A Gendered Pursuit, Jenna M. Drenten, Robert L. Harrison, Nicholas J. Pendarvis

School of Business: Faculty Publications and Other Works

As video game technology has evolved, so too has the gendered nature of the video gaming subculture. This chapter characterizes the broad cultural context of gaming and the shifting social patterns of gendered game play. By reviewing existing research at the intersection of gender, gaming, and consumption, we identify three primary research opportunities to build upon existing research: understanding consumers’ lived experiences in the gendered gaming subculture, exploring the gendered gaming marketplace (e.g., shopping, advertising), and investigating the systemic, structural, and cultural underpinnings of gaming. Existing research in the field is not exhaustive nor complete; rather, opportunities for research identify …