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Social and Behavioral Sciences Commons

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Full-Text Articles in Social and Behavioral Sciences

Evaluating Feedback During The Step It Up! Game To Increase Physical Activity Exhibited By Elementary School Students During Recess, Carla Burji Jan 2019

Evaluating Feedback During The Step It Up! Game To Increase Physical Activity Exhibited By Elementary School Students During Recess, Carla Burji

University of the Pacific Theses and Dissertations

Children who are physically inactive are more likely to suffer numerous health complications such as obesity, cardiovascular disease, and diabetes. The Good Behavior Game (GBG) has been identified as an effective method for decreasing inappropriate behaviors and increasing appropriate behaviors in a variety of settings; however, few studies have used the GBG to increase physical activity. Furthermore, no previous research has evaluated the effects of feedback while playing the GBG to increase physical activity. Some research suggests certain characteristics of feedback tend to produce consistent changes in behaviors such as providing feedback immediately and privately. The purpose of the current …


Implementing A Positive Variation Of The Good Behavior Game With The Use Of A Computer-Based Program, Shauna Lynne Aug 2016

Implementing A Positive Variation Of The Good Behavior Game With The Use Of A Computer-Based Program, Shauna Lynne

Dissertations

The Good Behavior Game (GBG) is an interdependent group contingency designed to address behavioral concerns. The vast majority of published findings on the GBG have supported its effectiveness in decreasing disruptive behavior in classroom settings. The purpose of this study was to investigate the effectiveness and the social validity of a positive variation of the GBG in which teachers were asked to use ClassDojo to manage each team’s progress. ClassDojo is a computer-based program that enables teachers to track student behavior and monitor progress by way of a virtual system. Dependent variables included class-wide disruptive and academically engaged behavior (AEB), …


Using The Good Behavior Game To Decrease Disruptive Behavior While Increasing Academic Engagement With A Headstart Population, Brandy Marie Hunt Aug 2012

Using The Good Behavior Game To Decrease Disruptive Behavior While Increasing Academic Engagement With A Headstart Population, Brandy Marie Hunt

Dissertations

The Good Behavior Game (GBG) has been widely supported as an effective intervention to alter a variety of target behaviors, in various settings, with varying age groups; however, there are areas warranting further investigation. Prior to the present study, no study has examined the GBG’s effectiveness in decreasing disruptive behaviors while increasing appropriate academic behaviors within a preschool population. The present study adds to the literature base by investigating the GBG’s effectiveness in simultaneously decreasing classroom disruptive behaviors while increasing appropriate behaviors. A multiple baseline design across three Headstart classrooms was used to evaluate the effectiveness of the GBG on …