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Full-Text Articles in Social and Behavioral Sciences

Public Ritual Sacrifice As A Controlling Mechanism For The Aztec, Madeline Nicholson May 2017

Public Ritual Sacrifice As A Controlling Mechanism For The Aztec, Madeline Nicholson

Honors Scholar Theses

For decades, archaeologists have researched the fascinating finds of Aztec sacrifice. Evidence of their sacrifices are seen on temple walls, stone carvings, bones, and in Spanish chronicler drawings. Although public ritual sacrifice was practiced before the Aztecs, with evidence from the Olmec civilization (1200-1300 BCE) and Maya (200-900 BCE), Aztec sacrifices are among the most extensively documented. How does such a practice survive in different civilizations through different rulers? This thesis will analyze the phases of Aztec public ritual sacrifice (specifically the location, length, and number of sacrifices) and the close relationship to their origin myths, or founding stories. It …


An Iterative 3d Gis Analysis Of The Role Of Visibility In Ancient Maya Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto Mar 2017

An Iterative 3d Gis Analysis Of The Role Of Visibility In Ancient Maya Landscapes: A Case Study From Copan, Honduras, Heather Richards-Rissetto

Department of Anthropology: Faculty Publications

For several decades, Geographic Information Systems (GISs) have held center stage in archaeological studies of ancient landscapes. Recently, three-dimensional (3D) technologies such as airborne LiDAR and aerial photogrammetry are allowing us to acquire inordinate amounts of georeferenced 3D data to locate, map, and visualize archaeological sites within their surrounding landscapes. GIS offers locational precision, data overlay, and complex spatial analysis. Three-dimensionality adds a ground-based perspective lacking in two-dimensional GIS maps to provide archaeologists a sense of mass and space more closely attuned with human perception. This article uses comparative and iterative approaches ‘tacking back and forth’ between GIS and 3D …