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Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers
Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers
Master's Theses
As the quest for more realistic computer graphics marches steadily on, the demand for rich and detailed imagery is greater than ever. However, the current "sweet spot" in terms of price, power consumption, and performance is in commodity hardware. If we desire to render scenes with tens or hundreds of millions of polygons as cheaply as possible, we need a way of doing so that maximizes the use of the commodity hardware we already have at our disposal.
Techniques such as normal mapping and level of detail have attempted to address the problem by reducing the amount of geometry in …