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Full-Text Articles in Physical Sciences and Mathematics

Development Of A 3d Game Engine, Nicholas Alexander Woodfield May 2010

Development Of A 3d Game Engine, Nicholas Alexander Woodfield

Honors Scholar Theses

This paper presents the development history and specification of a 3D game engine titled "Spark Engine". The term "engine" is used to describe a complex graphics software suite that streamlines application development and provides efficient rendering functionality. A game engine specifically provides tools to simplify game development. Spark Engine is fully shader driven and is built on top of Microsoft's XNA Framework. It is a reusable and flexible platform that can be used to build any type of graphics application ranging from gaming to simulation. The engine was released as open source software under the New BSD License with an …


Dynamic Multivariate Simplex Splines For Volume Representation And Modeling, Yunhao Tan Jan 2010

Dynamic Multivariate Simplex Splines For Volume Representation And Modeling, Yunhao Tan

Wayne State University Dissertations

Volume representation and modeling of heterogeneous objects acquired from real world are very challenging research tasks and playing fundamental roles in many potential applications, e.g., volume reconstruction, volume simulation and volume registration. In order to accurately and efficiently represent and model the real-world objects, this dissertation proposes an integrated computational framework based on dynamic multivariate simplex splines (DMSS) that can greatly improve the accuracy and efficacy of modeling and simulation of heterogenous objects. The framework can not only reconstruct with high accuracy geometric, material, and other quantities associated with heterogeneous real-world models, but also simulate the complicated dynamics precisely by …