Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Master's Theses

Computer Sciences

Ray Tracing

Publication Year

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Exploring Material Representations For Sparse Voxel Dags, Steven Pineda Jun 2021

Exploring Material Representations For Sparse Voxel Dags, Steven Pineda

Master's Theses

Ray tracing is a popular technique used in movies and video games to create compelling visuals. Ray traced computer images are increasingly becoming more realistic and almost indistinguishable from real-word images. Due to the complexity of scenes and the desire for high resolution images, ray tracing can become very expensive in terms of computation and memory. To address these concerns, researchers have examined data structures to efficiently store geometric and material information. Sparse voxel octrees (SVOs) and directed acyclic graphs (DAGs) have proven to be successful geometric data structures for reducing memory requirements. Moxel DAGs connect material properties to these …


An Analysis Of Real-Time Ray Tracing Techniques Using The Vulkan® Explicit Api, Elleis C. Souza Jun 2021

An Analysis Of Real-Time Ray Tracing Techniques Using The Vulkan® Explicit Api, Elleis C. Souza

Master's Theses

In computer graphics applications, the choice and implementation of a rendering technique is crucial when targeting real-time performance. Traditionally, rasterization-based approaches have dominated the real-time sector. Other algorithms were simply too slow to compete on consumer graphics hardware. With the addition of hardware support for ray-intersection calculations on modern GPUs, hybrid ray tracing/rasterization and purely ray tracing approaches have become possible in real-time as well. Industry real-time graphics applications, namely games, have been exploring these different rendering techniques with great levels of success. The addition of ray tracing into the graphics developer’s toolkit has without a doubt increased what level …


Point-Based Color Bleeding With Volumes, Christopher J. Gibson Jun 2011

Point-Based Color Bleeding With Volumes, Christopher J. Gibson

Master's Theses

The interaction of light in our world is immensely complex, but with mod-

ern computers and advanced rendering algorithms, we are beginning to reach

the point where photo-realistic renders are truly difficult to separate from real

photographs. Achieving realistic or believable global illumination in scenes with

participating media is exponentially more expensive compared to our traditional

polygonal methods. Light interacts with the particles of a volume, creating com-

plex radiance patterns.

In this thesis, we introduce an extension to the commonly used point-based

color bleeding (PCB) technique, implementing volume scatter contributions. With

the addition of this PCB algorithm extension, we …