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Physical Sciences and Mathematics Commons

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Master's Theses

Computer Sciences

Computer Graphics

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Full-Text Articles in Physical Sciences and Mathematics

A Survey Of Computer Graphics Facial Animation Methods: Comparing Traditional Approaches To Machine Learning Methods, Joseph A. Johnson Jun 2021

A Survey Of Computer Graphics Facial Animation Methods: Comparing Traditional Approaches To Machine Learning Methods, Joseph A. Johnson

Master's Theses

Human communications rely on facial expression to denote mood, sentiment, and intent. Realistic facial animation of computer graphic models of human faces can be difficult to achieve as a result of the many details that must be approximated in generating believable facial expressions. Many theoretical approaches have been researched and implemented to create more and more accurate animations that can effectively portray human emotions. Even though many of these approaches are able to generate realistic looking expressions, they typically require a lot of artistic intervention to achieve a believable result. To reduce the intervention needed to create realistic facial animation, …


An Analysis Of Real-Time Ray Tracing Techniques Using The Vulkan® Explicit Api, Elleis C. Souza Jun 2021

An Analysis Of Real-Time Ray Tracing Techniques Using The Vulkan® Explicit Api, Elleis C. Souza

Master's Theses

In computer graphics applications, the choice and implementation of a rendering technique is crucial when targeting real-time performance. Traditionally, rasterization-based approaches have dominated the real-time sector. Other algorithms were simply too slow to compete on consumer graphics hardware. With the addition of hardware support for ray-intersection calculations on modern GPUs, hybrid ray tracing/rasterization and purely ray tracing approaches have become possible in real-time as well. Industry real-time graphics applications, namely games, have been exploring these different rendering techniques with great levels of success. The addition of ray tracing into the graphics developer’s toolkit has without a doubt increased what level …


Real-Time Stylized Rendering For Large-Scale 3d Scenes, Jack Pietrok Jun 2021

Real-Time Stylized Rendering For Large-Scale 3d Scenes, Jack Pietrok

Master's Theses

While modern digital entertainment has seen a major shift toward photorealism in animation, there is still significant demand for stylized rendering tools. Stylized, or non-photorealistic rendering (NPR), applications generally sacrifice physical accuracy for artistic or functional visual output. Oftentimes, NPR applications focus on extracting specific features from a 3D environment and highlighting them in a unique manner. One application of interest involves recreating 2D hand-drawn art styles in a 3D-modeled environment. This task poses challenges in the form of spatial coherence, feature extraction, and stroke line rendering. Previous research on this topic has also struggled to overcome specific performance bottlenecks, …