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Faculty of Informatics - Papers (Archive)

2005

Game

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Distributing Network Game Servers For Improved Geographical Scalability, Paul A. Boustead, Farzad Safaei, Jeremy Brun Jan 2005

Distributing Network Game Servers For Improved Geographical Scalability, Paul A. Boustead, Farzad Safaei, Jeremy Brun

Faculty of Informatics - Papers (Archive)

World-wide multiplayer games present several scalability challenges for large-scale deployment. In recent years, significant research has been devoted to scaling in terms of number of players so that the same virtual world can accommodate larger number of simultaneous avatars. A possible solution is to use grid computing techniques for distribution of processing over a cluster or a distributed set of servers. Scalability with respect to geographical distribution of players is another challenge. Large geographical distances between players introduces propagation delays which are impossible to avoid. Without proper design, responsiveness of the application to user inputs is degraded even when there …


A Recommended Communicable Disease Surveillance And Control Network To Secure A Healthy And Happy Olympic Game, Ping Yu, Hui Yu Jan 2005

A Recommended Communicable Disease Surveillance And Control Network To Secure A Healthy And Happy Olympic Game, Ping Yu, Hui Yu

Faculty of Informatics - Papers (Archive)

Accurate surveillance and timely control o f the potential outbreak o f infectious diseases is an integral component for organizing big sport events such as Olympics. It relates to the health and safety o f all o f the event participants, the stability o f the society and the credibility o f the event organizing committee and the country in which the event is hold. The current advancement o f information and communication technology (ICT) provides a great opportunity fo r fast aggregation o f huge amount o f relevant data, accurate analysis and assessment to identify potential epidemics, fast …