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Physical Sciences and Mathematics Commons

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Dissertations

2019

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Full-Text Articles in Physical Sciences and Mathematics

Comparing Procedural Content Generation Algorithms For Creating Levels In Video Games, Zina Monaghan Jan 2019

Comparing Procedural Content Generation Algorithms For Creating Levels In Video Games, Zina Monaghan

Dissertations

Procedural Content Generation (PCG) is used frequently in games to increase replayability by introducing variety to playghrough of a game and reduce development time by allowing complex game worlds to be developed by a smaller team over a more limited amount of time.