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Comparing Procedural Content Generation Algorithms For Creating Levels In Video Games, Zina Monaghan
Comparing Procedural Content Generation Algorithms For Creating Levels In Video Games, Zina Monaghan
Dissertations
Procedural Content Generation (PCG) is used frequently in games to increase replayability by introducing variety to playghrough of a game and reduce development time by allowing complex game worlds to be developed by a smaller team over a more limited amount of time.