Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Implementation Of An Inexpensive 3d Scanner, Robert Michael Sivley May 2011

Implementation Of An Inexpensive 3d Scanner, Robert Michael Sivley

Mahurin Honors College Capstone Experience/Thesis Projects

The purpose of this project was to make 3D scanning technology accessible to the general public at an affordable price. To accomplish this, a scanner was designed that utilized structured-light projection. Coupled with triangulation, this provided an inexpensive, image-based modeling technique. Software was developed to analyze the required images and generate a 3D model. Users can edit analysis parameters during runtime to better optimize results for specific images. The 3D models generated are stored according to the .obj standard and can be opened in any commercial 3D modeling software. Results were positive, but several issues exist with the chosen scanning …


Ta Da! - The Text Adventure Design Assistant A Visual Tool For The Development Of Adventure Games, Sean Molley Dec 1997

Ta Da! - The Text Adventure Design Assistant A Visual Tool For The Development Of Adventure Games, Sean Molley

Masters Theses & Specialist Projects

In this paper, I survey past and present tools available to text adventure game authors, and then describe a new product: the Text Adventure Design Assistant (TA DA!), a visual programming system for creating text adventure games. My system consists of two parts: an abstract framework which defines an archetypical game, and a user interface which allows for the construction of games in a visual manner by manipulating the elements of the abstract game to produce a concrete design. The two most popular contemporary programming languages for creating text adventure games, TADS and Inform, are compared and contrasted, and my …