Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
Articles 1 - 2 of 2
Full-Text Articles in Physical Sciences and Mathematics
Sensory Seduction And Narrative Pull, Nina Lyons, Matt Smith, Hugh Mccabe
Sensory Seduction And Narrative Pull, Nina Lyons, Matt Smith, Hugh Mccabe
Conference papers
User experience design is a process that has been defined, developed and refined over the last few decades. It is a process of shaping a user's movements through a website or mobile application. It is user-focussed, prioritising utility, ease-of-use and efficiency. It is widely used and has helped advance the way in which users interact with websites and mobile applications, making it far less frustrating. User experience design is a key element in how the internet and mobile technology have become ubiquitous in our daily lives. Given this success, it would seem that continuing to use this process for new …
Measuring Presence: Hypothetical Quantitative Framework, Krzysztof Szczurowski, Matt Smith
Measuring Presence: Hypothetical Quantitative Framework, Krzysztof Szczurowski, Matt Smith
Conference papers
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can finally deliver a high degree of presence in virtual and remote environments. Certainly, current consumer-grade HMD systems offer rich and coherent mediated experiences of such environments. However, the very concept of presence is still a subject of debate, and researchers' investigation of the phenomenon of `presence' is based primarily on qualitative (i.e. questionnaire-based) assessments. Some researchers attempted to develop real-time, quantitative methods to facilitate more objective investigation of presence in mediated environments. Most such methodologies are derived from attempts to correlate presence with cardiovascular and electrodermal activity …