Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 3 of 3

Full-Text Articles in Physical Sciences and Mathematics

Affective Game Engines: Motivation And Requirements, Eva Hudlicka Mar 2009

Affective Game Engines: Motivation And Requirements, Eva Hudlicka

Eva Hudlicka

The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity and performance of game simulations and networking. However, current games are still lacking in the affective realism of the game characters, and the social complexity and realism of their interactions. To achieve the next leap in the level of engagement and effectiveness, particularly in the arena of serious games, gaming research needs to focus on enhancing the social and affective complexity and realism of the game characters, their interaction, and the game narrative …


Foundations For Modelling Emotions In Game Characters: Modelling Emotion Effects On Cognition, Eva Hudlicka, Joost Broekens Dec 2008

Foundations For Modelling Emotions In Game Characters: Modelling Emotion Effects On Cognition, Eva Hudlicka, Joost Broekens

Eva Hudlicka

Affective gaming has received much attention lately, as the gaming community recognizes the importance of emotion in the development of engaging games. Affect plays a key role in the user experience, both in entertainment and in ‘serious’ games. Current focus in affective gaming is primarily on the sensing and recognition of the players’ emotions, and on tailoring the game responses to these emotions. A significant effort is also being devoted to generating ‘affective behaviors’ in the game characters, and in player avatars, to enhance their realism and believability. Less emphasis is placed on modeling emotions, both their generation and their …


Social Interaction With Robots And Agents: Where Do We Stand, Where Do We Go?, Eva Hudlicka, Sabine Payr, Rodrigo Ventura, Christian Becker-Asano, Kerstin Fischer, Iolanda Leite, Ana Paiva, Christian Von Scheve Dec 2008

Social Interaction With Robots And Agents: Where Do We Stand, Where Do We Go?, Eva Hudlicka, Sabine Payr, Rodrigo Ventura, Christian Becker-Asano, Kerstin Fischer, Iolanda Leite, Ana Paiva, Christian Von Scheve

Eva Hudlicka

Robots and agents are becoming increasingly prominent in everyday life, taking on a variety of roles, including helpers, coaches, and even social companions. A core requirement for these social agents is the ability to establish and maintain long-term trusting and engaging relationship with their human users. Much research has already been done on the prerequisites for these types of social agents and robots, in affective computing, social computing and affective HCI. A number of disciplines within psychology and the social sciences are also relevant, contributing theories, data and methods relevant for the emerging areas of social robotics, and social computing …