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Physical Sciences and Mathematics Commons

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Selected Works

Professor Philip Ogunbona

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Full-Text Articles in Physical Sciences and Mathematics

Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona Sep 2012

Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona

Professor Philip Ogunbona

Multiplayer online games (MOG) bring HCI into a new era of human-human interactions in computer world. Although current MOG provide more interactivity and social interaction in the virtual world, natural facial expression as a key factor in emulating face to face communications has been neglected by game designers. In this work, we propose a real-time automatic system to recognize players’ facial expressions, so that the recognition results can be used to drive the MOG’s “facial expression engine” instead of “text commands”. Our major contributions are the evaluation, improvement and efficient implementation of existing algorithms to build a real-time system that …


Real-Time Facial Feature Point Extraction, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei Sep 2012

Real-Time Facial Feature Point Extraction, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

Professor Philip Ogunbona

Localization of facial feature points is an important step for many subsequent facial image analysis tasks. In this paper, we proposed a new coarse-to-fine method for extracting 20 facial feature points from image sequences. In particular, the Viola-Jones face detection method is extended to detect small-scale facial components with wide shape variations, and linear Kalman filters are used to smoothly track the feature points by handling detection errors and head rotations. The proposed method achieved higher than 90% detection rate when tested on the BioID face database and the FG-NET facial expression database. Moreover, our method shows robust performance against …


A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei Sep 2012

A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

Professor Philip Ogunbona

Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …


Description Of Evolutional Changes In Image Time Sequences Using Mpeg-7 Visual Descriptors, Lei Ye, Lingzhi Cao, Philip Ogunbona, Wanqing Li Sep 2012

Description Of Evolutional Changes In Image Time Sequences Using Mpeg-7 Visual Descriptors, Lei Ye, Lingzhi Cao, Philip Ogunbona, Wanqing Li

Professor Philip Ogunbona

Colour and texture visual descriptors have been developed to represent structural features of images, mainly under the Query-by- Example (QBE) image retrieval paradigm. This paper explores applicability of MPEG-7 visual descriptors to describe and measure evolutional changes in image time sequences, using a fruit rotting process as an example. The research found that MPEG-7 visual descriptors can be applied to describe evolutional changes in image time sequences. The experimental results are provided using bananas captured in image time sequences. The results show the desirable monotonicity of description metrics of MPEG-7 similarity matching for image time sequences and their sensitivity to …