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Physical Sciences and Mathematics Commons

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Selected Works

Professor Philip Ogunbona

Recognition

Articles 1 - 4 of 4

Full-Text Articles in Physical Sciences and Mathematics

Finding Distinctive Facial Areas For Face Recognition, Ce Zhan, Wanqing Li, Philip O. Ogunbona Sep 2012

Finding Distinctive Facial Areas For Face Recognition, Ce Zhan, Wanqing Li, Philip O. Ogunbona

Professor Philip Ogunbona

One of the key issues for local appearance based face recognition methods is that how to find the most discriminative facial areas. Most of the existing methods take the assumption that anatomical facial components, such as the eyes, nose, and mouth, are the most useful areas for recognition. Other more elaborate methods locate the most salient parts within the face according to a pre-specified criterion. In this paper, a novel method is proposed to identify the discriminative facial areas for face recognition. Unlike the existing methods that only analyze the given face, the proposed method identifies the distinctive areas of …


Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei Sep 2012

Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei

Professor Philip Ogunbona

The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …


A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei Sep 2012

A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

Professor Philip Ogunbona

Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …


Face Recognition From Single Sample Based On Human Face Perception, Ce Zhan, Wanqing Li, Philip Ogunbona Sep 2012

Face Recognition From Single Sample Based On Human Face Perception, Ce Zhan, Wanqing Li, Philip Ogunbona

Professor Philip Ogunbona

Although research show that human recognition performance for unfamiliar faces is relatively poor, when the sample is always available for analysis and becomes ”familiar”, people are able to recognize a previous unknown face from single sample. In this paper, a method is proposed to deal with the one sample per person face recognition problem based on the process how unfamiliar faces become familiar to people. Particularly, quantized local features which learnt from generic face dataset are used in the proposed method to mimic the prototype effect of human face recognition. Furthermore, a landmark-based scheme is introduced to quantify the distinctiveness …