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Physical Sciences and Mathematics Commons

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Selected Works

Professor Philip Ogunbona

Games

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Full-Text Articles in Physical Sciences and Mathematics

Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona Sep 2012

Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona

Professor Philip Ogunbona

Multiplayer online games (MOG) bring HCI into a new era of human-human interactions in computer world. Although current MOG provide more interactivity and social interaction in the virtual world, natural facial expression as a key factor in emulating face to face communications has been neglected by game designers. In this work, we propose a real-time automatic system to recognize players’ facial expressions, so that the recognition results can be used to drive the MOG’s “facial expression engine” instead of “text commands”. Our major contributions are the evaluation, improvement and efficient implementation of existing algorithms to build a real-time system that …


Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei Sep 2012

Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei

Professor Philip Ogunbona

The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …


A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei Sep 2012

A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

Professor Philip Ogunbona

Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …