Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Selected Works

Professor Philip Ogunbona

Facial

Articles 1 - 4 of 4

Full-Text Articles in Physical Sciences and Mathematics

Finding Distinctive Facial Areas For Face Recognition, Ce Zhan, Wanqing Li, Philip O. Ogunbona Sep 2012

Finding Distinctive Facial Areas For Face Recognition, Ce Zhan, Wanqing Li, Philip O. Ogunbona

Professor Philip Ogunbona

One of the key issues for local appearance based face recognition methods is that how to find the most discriminative facial areas. Most of the existing methods take the assumption that anatomical facial components, such as the eyes, nose, and mouth, are the most useful areas for recognition. Other more elaborate methods locate the most salient parts within the face according to a pre-specified criterion. In this paper, a novel method is proposed to identify the discriminative facial areas for face recognition. Unlike the existing methods that only analyze the given face, the proposed method identifies the distinctive areas of …


Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei Sep 2012

Facial Expression Recognition For Multiplayer Online Games, Ce Zhan, Wanqing Li, Philip O. Ogunbona, Farzad Safaei

Professor Philip Ogunbona

The Multiplayer Online Game (MOG) becomes more popular than any other types of computer games for its collaboration, communication and interaction ability. However, compared with the ordinary human communication, the MOG still has many limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control avatars expressions. In this paper, we briefly review the state of the art in facial expression recognition and propose an automatic expression recognition system that can be integrated into a MOG to control the avatar’s facial expressions. We …


Real-Time Facial Feature Point Extraction, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei Sep 2012

Real-Time Facial Feature Point Extraction, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

Professor Philip Ogunbona

Localization of facial feature points is an important step for many subsequent facial image analysis tasks. In this paper, we proposed a new coarse-to-fine method for extracting 20 facial feature points from image sequences. In particular, the Viola-Jones face detection method is extended to detect small-scale facial components with wide shape variations, and linear Kalman filters are used to smoothly track the feature points by handling detection errors and head rotations. The proposed method achieved higher than 90% detection rate when tested on the BioID face database and the FG-NET facial expression database. Moreover, our method shows robust performance against …


A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei Sep 2012

A Real-Time Facial Expression Recognition System For Online Games, Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei

Professor Philip Ogunbona

Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, …