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Physical Sciences and Mathematics Commons

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Selected Works

Professor Philip Ogunbona

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Face

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona Sep 2012

Face To Face Communications In Multiplayer Online Games: A Real-Time System, Ce Zhan, Wanqing Li, Farzad Safaei, Philip Ogunbona

Professor Philip Ogunbona

Multiplayer online games (MOG) bring HCI into a new era of human-human interactions in computer world. Although current MOG provide more interactivity and social interaction in the virtual world, natural facial expression as a key factor in emulating face to face communications has been neglected by game designers. In this work, we propose a real-time automatic system to recognize players’ facial expressions, so that the recognition results can be used to drive the MOG’s “facial expression engine” instead of “text commands”. Our major contributions are the evaluation, improvement and efficient implementation of existing algorithms to build a real-time system that …


Illumination Invariant Face Detection Using Classifier Fusion, Alister Cordiner, Philip Ogunbona, Wanqing Li Sep 2012

Illumination Invariant Face Detection Using Classifier Fusion, Alister Cordiner, Philip Ogunbona, Wanqing Li

Professor Philip Ogunbona

An approach to the problem of illumination variations in face detection that uses classifier fusion is presented. Multiple face detectors are seperately trained for different illumination environments and their results are combined using a combination rule. To define the illumination environments, the training samples are clustered based on their illumination using unsupervised training. Different methods of clustering the samples and combining the outputs of the classifiers are examined. Experiments with the AR face database show that the proposed method achieves higher accuracy than the traditional monolithic face detection method.