Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
- Keyword
-
- Algebra -- Data processing (1)
- Cheating at video games (1)
- Computational grids (Computer systems) (1)
- Computer games -- Social aspects (1)
- Data transmission systems (1)
-
- Digital video -- Standards (1)
- Dynamics (1)
- Estuarine area conservation -- Oregon (1)
- Estuarine ecology -- Oregon (1)
- Estuarine mitigation -- Oregon (1)
- Estuarine restoration -- Oregon (1)
- MPEG (Video coding standard) (1)
- Multigrid methods (Numerical analysis) (1)
- Nonlinear theories (1)
- Numerical grid generation (Numerical analysis) (1)
- Organosulfur compounds (1)
- Oxidation-reduction reaction (1)
- Sensor networks (1)
- Sulfur compounds (1)
- Video games -- Social aspects (1)
- Wetland conservation -- Oregon (1)
- Wetland management -- Oregon (1)
- Wetlands -- Environmental aspects -- Oregon (1)
Articles 1 - 6 of 6
Full-Text Articles in Physical Sciences and Mathematics
Gridfields: Model-Driven Data Transformation In The Physical Sciences, Bill Howe
Gridfields: Model-Driven Data Transformation In The Physical Sciences, Bill Howe
Dissertations and Theses
Scientists' ability to generate and store simulation results is outpacing their ability to analyze them via ad hoc programs. We observe that these programs exhibit an algebraic structure that can be used to facilitate reasoning and improve performance. In this dissertation, we present a formal data model that exposes this algebraic structure, then implement the model, evaluate it, and use it to express, optimize, and reason about data transformations in a variety of scientific domains.
Simulation results are defined over a logical grid structure that allows a continuous domain to be represented discretely in the computer. Existing approaches for manipulating …
Efficient Support For Application-Specific Video Adaptation, Jie Huang
Efficient Support For Application-Specific Video Adaptation, Jie Huang
Dissertations and Theses
As video applications become more diverse, video must be adapted in different ways to meet the requirements of different applications when there are insufficient resources. In this dissertation, we address two sorts of requirements that cannot be addressed by existing video adaptation technologies: (i) accommodating large variations in resolution and (ii) collecting video effectively in a multi-hop sensor network. In addition, we also address requirements for implementing video adaptation in a sensor network.
Accommodating large variation in resolution is required by the existence of display devices with widely disparate screen sizes. Existing resolution adaptation technologies usually aim at adapting video …
Koll Center Wetlands Natural Resources Maintenance Management Plan, Meredith Clayton
Koll Center Wetlands Natural Resources Maintenance Management Plan, Meredith Clayton
Environmental Science and Management Professional Master's Project Reports
The intention of this plan is to provide a vision and guidelines for maintaining and improving the ecological health of Koll Center Wetlands in the short and long term. Although the plan will change over time, the goal is to quantify natural resource needs spatially, temporally, and economically.
Koll Center Wetlands is part of the Greenway/Fanno Creek/Koll Center Wetlands Park complex. The nearly 13 acre park is dominated by aquatic habitats that attract a wide variety of wildlife, particularly birds. The park grounds are not easily traversed and experience limited human use, but there are many viewpoints from which the …
Estuarine Habitat Mitigation In Oregon: Policy Review, Analysis, And Recommended Improvements, Anna Buckley
Estuarine Habitat Mitigation In Oregon: Policy Review, Analysis, And Recommended Improvements, Anna Buckley
Environmental Science and Management Professional Master's Project Reports
The report is organized in the following manner. After the introductory chapter (Chapter 1), Chapter Two describes Oregon's current estuarine policy and related state and federal policies. Chapter Three provides an inventory of recent permitted impacts and associated estuarine resource replacement. Chapter Four consists of a brief summary of the status of estuarine ecology and restoration/mitigation, with knowledge gaps identified. Chapter Five discusses wetland functional assessment tools and options for compensatory mitigation. This chapter begins with a description of the tidal Hydrogeomorphic (HGM) assessment method, how it compares to the estuarine resource replacement rules' relative values table, and the utility …
Nonlinear Dynamics Derived From The Oxyhalogen Oxidation Of Selected Organosulfur Compounds, Edward Chickwana
Nonlinear Dynamics Derived From The Oxyhalogen Oxidation Of Selected Organosulfur Compounds, Edward Chickwana
Dissertations and Theses
Structure, stability, kinetics and mechanisms of oxidation of some physiologically important organosulfur compounds were studied and the results obtained show that oxidation occurs mainly at the reactive sulfur center of the molecules. These results not only display the usual S-oxygenation pathways that have been observed with most thiocarbamides, but also show dimerization and cyclization.
The oxidation of guanylthiourea, GTU, was studied in the presence of mildly acidic iodate and the strong oxidants bromate and bromine. The GTU reaction dynamics with iodate show clock reaction characteristics and oligooscillatory formation of iodine both in excess oxidant and reductant. The major oxidation product …
Addressing Cheating And Workload Characterization In Online Games, Christopher Chambers
Addressing Cheating And Workload Characterization In Online Games, Christopher Chambers
Dissertations and Theses
The Internet has enabled the popular pastime of playing video games to grow rapidly by connecting game players in disparate locations. However, with popularity have come the two challenges of hosting a large number of users and detecting cheating among users. For reasons of control, security, and ease of development, the most popular system for hosting on-line games is the client server architecture. This is also the most expensive and least scalable architecture for the game publisher, which drives hosting costs upwards with the success of the game. In addition to the expense of hosting, as a particular game grows …