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Physical Sciences and Mathematics Commons

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Ouachita Baptist University

Honors Theses

Programming

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Full-Text Articles in Physical Sciences and Mathematics

Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond Jan 2017

Procedural Generation: An Algorithmic Analysis Of Video Game Design And Level Creation, Logan Bond

Honors Theses

Procedural generation is a method for generating mass quantities of data algorithmically rather than manually. One perfect example of this is the recently famous No Man’s Sky, a video game where the entire marketing scheme was structured around its procedurally generated universe. The game’s trailer and advertisements promised its players 18,446,744,073,709,551,616 unique planets[1], all of which were procedurally generated. In other words, the developers did not create exclusive profiles for every single planet, but instead programmed the game in such a way that the planets were built from the code. This method of content creation is the …


A Special Studies Paper On Mathematics In Computer Programing, Linda Gamble Jan 1970

A Special Studies Paper On Mathematics In Computer Programing, Linda Gamble

Honors Theses

The profession of programing has existed for two decades or longer. Computer programing and the organization of computer analysis have gone beyond the reach of careful clerks with high school education. There is a growing demand for persons who are competent researchers, experienced in the use of multivariate methods, and skilled as computer users and programers. Mathematics and engineering predominate. The programer should have a knowledge of mathematics and a familiarity with computer hardware and must understand the content of the problem to be solved.