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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Steam Inspired By Insight, Diana Vizcarra Feb 2014

Steam Inspired By Insight, Diana Vizcarra

The STEAM Journal

Innovators of the 21st century might come from unexpected places. Visual impairment is no barrier when technology and creativity intersect. The world needs blind innovators! The blind input data without visual association and download blueprints of their surroundings to format a mental database. They categorize patterns, textures, and conditions to perceive their location in space. They are able to capture the beauty of the world through poetry and predict future trends through past experience – all without visual access to the physical world they inhabit.

This writing was possible because of collaboration with Angie Menjivar.


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …