Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Agricultural Education (1)
- Agricultural Science (1)
- Agriculture (1)
- Child Psychology (1)
- Cognition and Perception (1)
-
- Computer Sciences (1)
- Environmental Education (1)
- Environmental Sciences (1)
- Food Science (1)
- Graphics and Human Computer Interfaces (1)
- Life Sciences (1)
- Natural Resources and Conservation (1)
- Oil, Gas, and Energy (1)
- Other Computer Sciences (1)
- Other Food Science (1)
- Plant Sciences (1)
- Psychology (1)
- Social and Behavioral Sciences (1)
- Sustainability (1)
- Theory and Philosophy (1)
- Publication Type
Articles 1 - 2 of 2
Full-Text Articles in Physical Sciences and Mathematics
Testing Predictions Used To Build An Agrivoltaics Installation On A Small-Scale Educational Model, Katie Kinney, Rebecca Minor, Greg Barron-Gafford
Testing Predictions Used To Build An Agrivoltaics Installation On A Small-Scale Educational Model, Katie Kinney, Rebecca Minor, Greg Barron-Gafford
STAR Program Research Presentations
Models are valuable tools for explaining and testing systems. Small-scale models can be especially useful for educational purposes. For models to be useful, they have to accurately depict the larger system that they are describing. A novel man-made system, known as an agrivoltaic structure, is being constructed at Biosphere 2 near Oracle, Arizona. The word agrivoltaic is a combination of agriculture and photovoltaics, or solar farming. My research involved creating a small-scale version of this system for educational purposes. The model of this system tested two predictions: that plants will grow better in the shade of a panel and that …
Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance
Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance
Liberal Arts and Engineering Studies
This project seeks to create an accessible programming language that is more visually based. Although some solutions exist, namely MIT’s Scratch, nothing has caught up to the mobile age. This proj- ect aims to reframe creating a game or app into the context of tell- ing a story, putting character creation first. By researching sto- ry-telling and how people learn, and by applying technical and user interface design knowledge, this project intends to deliver a soft- ware solution that opens introductory coding education to more people.