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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Wordmuse, John M. Nelson Dec 2022

Wordmuse, John M. Nelson

Computer Science and Software Engineering

Wordmuse is an application that allows users to enter a song and a list of keywords to create a new song. Built on Spotify's API, this project showcases the fusion of music composition and artificial intelligence. This paper also discusses the motivation, design, and creation of Wordmuse.


Automatic Music Transcription With Convolutional Neural Networks Using Intuitive Filter Shapes, Jonathan Sleep Oct 2017

Automatic Music Transcription With Convolutional Neural Networks Using Intuitive Filter Shapes, Jonathan Sleep

Master's Theses

This thesis explores the challenge of automatic music transcription with a combination of digital signal processing and machine learning methods. Automatic music transcription is important for musicians who can't do it themselves or find it tedious. We start with an existing model, designed by Sigtia, Benetos and Dixon, and develop it in a number of original ways. We find that by using convolutional neural networks with filter shapes more tailored for spectrogram data, we see better and faster transcription results when evaluating the new model on a dataset of classical piano music. We also find that employing better practices shows …


Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Resound.Fm, Matthew Bleifer Jun 2015

Resound.Fm, Matthew Bleifer

Computer Science and Software Engineering

The goal of this senior project was to create a social platform for people to share and discover the music they love. Current music streaming technologies lack an effective tool for helping users find new music. The personal element of music that used to exist in the days that people gathered around record players or shared mixtapes has been lost online and Resound.fm seeks to bring it back. Resound.fm is a Ruby on Rails web application, which uses some of the latest web technologies and design patterns to create a powerful new music discovery experience online. The project was completed …


Using Spectral Analysis To Evaluate Flute Tone Quality, Ron Yorita Dec 2014

Using Spectral Analysis To Evaluate Flute Tone Quality, Ron Yorita

Master's Theses

Many skilled flutists place a high priority on "good" tone quality, or timbre. Timbre can be defined as the audible difference in character that a listener perceives for two notes played at the same pitch. Different timbres are determined by the combination and balance of harmonics that comprise a note. Unlike pitch and rhythm, timbre is difficult to objectively quantify. This project explores (1) how tone quality is described by skilled flutists, (2) whether the harmonic spectrum has some correlation with tone quality, (3) whether certain harmonic spectra are preferred, or considered "good".

Thirty-one flutists ranging from high school students …


Midiflapper: A Leap Motion Midi Controller, Mark M. Henry Mar 2014

Midiflapper: A Leap Motion Midi Controller, Mark M. Henry

Computer Science and Software Engineering

An application called MIDIFlapper was developed that translates data from the Leap Motion, an NUI device, into MIDI data suitable for use by a contemporary digital audio workstation. This allows electronic musicians to use the Leap Motion for musical creation and live performance.


Functional Reactive Musical Performers, Justin M. Phillips Dec 2010

Functional Reactive Musical Performers, Justin M. Phillips

Master's Theses

Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.

This thesis creates …


Construction And Enhancement Of Stereo Vacuum Tube Amplifier With Precision Machined Enclosure, Nikolaus (Nik) Glazar May 2010

Construction And Enhancement Of Stereo Vacuum Tube Amplifier With Precision Machined Enclosure, Nikolaus (Nik) Glazar

Physics

The purpose of this project was to build a high fidelity tube amplifier from a kit, and machine a beautiful enclosure to house the electronics. Improvements were made to the circuit, and the amplifier was then tested for audio performance.