Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

California Polytechnic State University, San Luis Obispo

Theses/Dissertations

Computer Engineering

3D

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves Jun 2019

Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves

Computer Engineering

This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.


Raymarching The Mandelbulb Fractal In Vr, Timotheus Alexander Letz Jun 2018

Raymarching The Mandelbulb Fractal In Vr, Timotheus Alexander Letz

Computer Engineering

Elaborate 3D fractals, such as the mandelbulb, offer fascinating depths and structures that bear self-similarity as one zooms in closer and closer. Traditional rendering techniques focus on pre-rendering the fractal, to bypass the need for real-time display. To display and explore the mandelbulb in VR, this real-time display is needed, and can be provided through the use of “Raymarching”, a technique that allows for the rendering of scenes within the GPU. This paper explores various techniques and systems used to provide, augment, and accelerate this process.