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Physical Sciences and Mathematics Commons

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California Polytechnic State University, San Luis Obispo

Theses/Dissertations

Computer Sciences

Artificial intelligence

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Full-Text Articles in Physical Sciences and Mathematics

Multiple Object Tracking For Marine Science, Nicholas A. Wachter Jun 2022

Multiple Object Tracking For Marine Science, Nicholas A. Wachter

Computer Science and Software Engineering

As drone and computer vision technology has been improving, many fields of study have been quick to utilize it to improve the accuracy and ease of data collection. The combination of the two technologies is perfect for surveying large areas and identifying features of interest. Marine science utilizes these technologies for activities such as animal tracking and population counting. I am working with the Drones for Marine Science research group at Cal Poly who want to build a fleet of drones that will fly out over the ocean to identify and track various marine animals. My role will be to …


Intelligent Cinematic Camera Control For Real-Time Graphics Applications, Ian Harris Meeder Jan 2020

Intelligent Cinematic Camera Control For Real-Time Graphics Applications, Ian Harris Meeder

Master's Theses

E-sports is currently estimated to be a billion dollar industry which is only growing in size from year to year. However the cinematography of spectated games leaves much to be desired. In most cases, the spectator either gets to control their own freely-moving camera or they get to see the view that a specific player sees. This thesis presents a system for the generation of cinematically-pleasing views for spectating real-time graphics applications. A custom real-time engine has been built to demonstrate the effect of this system on several different game modes with varying visual cinematic constraints, such as the rule …


The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson Jun 2018

The Effect Of Endgame Tablebases On Modern Chess Engines, Christopher D. Peterson

Computer Engineering

Modern chess engines have the ability to augment their evaluation by using massive tables containing billions of positions and their memorized solutions. This report examines the importance of these tables to better understand the circumstances under which they should be used. The analysis conducted in this paper empirically examines differences in size and speed of memorized positions and their impacts on engine strength. Using this technique, situations where memorized tables improve play (and situations where they do not) are discovered.


Computer Sketch Recognition, Richard Steigerwald Jun 2013

Computer Sketch Recognition, Richard Steigerwald

Master's Theses

Tens of thousands of years ago, humans drew sketches that we can see and identify even today. Sketches are the oldest recorded form of human communication and are still widely used. The universality of sketches supersedes that of culture and language. Despite the universal accessibility of sketches by humans, computers are unable to interpret or even correctly identify the contents of sketches drawn by humans with a practical level of accuracy.

In my thesis, I demonstrate that the accuracy of existing sketch recognition techniques can be improved by optimizing the classification criteria. Current techniques classify a 20,000 sketch crowd-sourced dataset …