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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Iota Pi Application For Ios, Deborah Newberry Mar 2017

Iota Pi Application For Ios, Deborah Newberry

Computer Science and Software Engineering

Kappa Kappa Psi is a national honorary fraternity for college band members. They meet every Sunday night, and during these meetings they plan events (both internal and external) that aim to meet our goal of making sure that the Cal Poly band programs have their social, financial, material, and educational needs satisfied. This paper details the steps I took to create an application for them to use internally to help ease organizational processes.


Music Times: A Music Learning Game, Emily Woo Mar 2017

Music Times: A Music Learning Game, Emily Woo

Computer Science and Software Engineering

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Venncafe, Daniel Johnson, Christopher Clark, Jonathan Amireh Mar 2016

Venncafe, Daniel Johnson, Christopher Clark, Jonathan Amireh

Computer Science and Software Engineering

Our senior project involved creating a simple dating application and service. From other dating applications, we observed that the logistics of scheduling a first date are a tedious way to start a conversation with someone you've never met. The main concept of our application was that it would use user schedule availability and their favorite cafes to automatically plan optimal dates.

We started the project with the intent of...

  • Working through the entire development cycle of a large project as a team

  • Devising techniques for determining overlapping preferences, especially when handling large amounts of location and time data

  • Exploring different …


Gravity Evolved, Clark Duvall Jun 2013

Gravity Evolved, Clark Duvall

Computer Science and Software Engineering

Gravity Evolved is a galactic physics game, created for mobile devices. In the game, you make your own solar system by creating planets, and then placing weapons on the planets. The physics of these planets and projectiles shot by the weapons are then simulated. Gravity Evolved has a Battle mode, where your solar system is pitted against an opposing solar system. In Battle mode, you earn money to unlock, create, and upgrade items in your solar system. Gravity Evolved will be on the Apple App Store and Google Play Store in the summer of 2013.


Amethyst: A 3d Adventure Game For Tablets, Ross Light Mar 2013

Amethyst: A 3d Adventure Game For Tablets, Ross Light

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.