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Physical Sciences and Mathematics Commons

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California Polytechnic State University, San Luis Obispo

Computer Science and Software Engineering

2015

Marching Cubes

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Full-Text Articles in Physical Sciences and Mathematics

Dynamic Voxel Based Terrain Generation, Thomas Sanford Jun 2015

Dynamic Voxel Based Terrain Generation, Thomas Sanford

Computer Science and Software Engineering

This project is an implementation of an editable terrain system. By maintaining an octree of volumetric data and performing the mesh creation on the GPU, the program can allow for free editing of the surroundings which is then reflected in real time. This allows for real time applications to have terrain that can change depending on how the user interacts with it.