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Dynamic Voxel Based Terrain Generation, Thomas Sanford
Dynamic Voxel Based Terrain Generation, Thomas Sanford
Computer Science and Software Engineering
This project is an implementation of an editable terrain system. By maintaining an octree of volumetric data and performing the mesh creation on the GPU, the program can allow for free editing of the surroundings which is then reflected in real time. This allows for real time applications to have terrain that can change depending on how the user interacts with it.