Open Access. Powered by Scholars. Published by Universities.®
Physical Sciences and Mathematics Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Institution
Articles 1 - 13 of 13
Full-Text Articles in Physical Sciences and Mathematics
An Investigation Into Machine Learning Techniques For Designing Dynamic Difficulty Agents In Real-Time Games, Ryan Adare Dunagan
An Investigation Into Machine Learning Techniques For Designing Dynamic Difficulty Agents In Real-Time Games, Ryan Adare Dunagan
Electronic Theses and Dissertations
Video games are an incredibly popular pastime enjoyed by people of all ages world wide. Many different kinds of games exist, but most games feature some elements of the player overcoming some challenge, usually through gameplay. These challenges are insurmountable for some people and may turn them off to video games as a pastime. Games can be made more accessible to players of little skill and/or experience through the use of Dynamic Difficulty Adjustment (DDA) systems that adjust the difficulty of the game in response to the player’s performance. This research seeks to establish the effectiveness of machine learning techniques …
Visual Analytics And Modeling Of Materials Property Data, Diwas Bhattarai
Visual Analytics And Modeling Of Materials Property Data, Diwas Bhattarai
LSU Doctoral Dissertations
Due to significant advancements in experimental and computational techniques, materials data are abundant. To facilitate data-driven research, it calls for a system for managing and sharing data and supporting a set of tools for effective data analysis and modeling. Generally, a given material property M can be considered as a multivariate data problem. The dimensions of M are the values of the property itself, the conditions (pressure P, temperature T, and multi-component composition X) that control the concerned property, and relevant metadata I (source, date).
Here we present a comprehensive database considering both experimental and computational sources …
The Basil Technique: Bias Adaptive Statistical Inference Learning Agents For Learning From Human Feedback, Jonathan Indigo Watson
The Basil Technique: Bias Adaptive Statistical Inference Learning Agents For Learning From Human Feedback, Jonathan Indigo Watson
Theses and Dissertations--Computer Science
We introduce a novel approach for learning behaviors using human-provided feedback that is subject to systematic bias. Our method, known as BASIL, models the feedback signal as a combination of a heuristic evaluation of an action's utility and a probabilistically-drawn bias value, characterized by unknown parameters. We present both the general framework for our technique and specific algorithms for biases drawn from a normal distribution. We evaluate our approach across various environments and tasks, comparing it to interactive and non-interactive machine learning methods, including deep learning techniques, using human trainers and a synthetic oracle with feedback distorted to varying degrees. …
3d Shape Understanding And Generation, Matheus Gadelha
3d Shape Understanding And Generation, Matheus Gadelha
Doctoral Dissertations
In recent years, Machine Learning techniques have revolutionized solutions to longstanding image-based problems, like image classification, generation, semantic segmentation, object detection and many others. However, if we want to be able to build agents that can successfully interact with the real world, those techniques need to be capable of reasoning about the world as it truly is: a tridimensional space. There are two main challenges while handling 3D information in machine learning models. First, it is not clear what is the best 3D representation. For images, convolutional neural networks (CNNs) operating on raster images yield the best results in virtually …
Achieving Differential Privacy And Fairness In Machine Learning, Depeng Xu
Achieving Differential Privacy And Fairness In Machine Learning, Depeng Xu
Graduate Theses and Dissertations
Machine learning algorithms are used to make decisions in various applications, such as recruiting, lending and policing. These algorithms rely on large amounts of sensitive individual information to work properly. Hence, there are sociological concerns about machine learning algorithms on matters like privacy and fairness. Currently, many studies only focus on protecting individual privacy or ensuring fairness of algorithms separately without taking consideration of their connection. However, there are new challenges arising in privacy preserving and fairness-aware machine learning. On one hand, there is fairness within the private model, i.e., how to meet both privacy and fairness requirements simultaneously in …
Investigating Machine Learning Techniques For Gesture Recognition With Low-Cost Capacitive Sensing Arrays, Michael Fahr Jr.
Investigating Machine Learning Techniques For Gesture Recognition With Low-Cost Capacitive Sensing Arrays, Michael Fahr Jr.
Computer Science and Computer Engineering Undergraduate Honors Theses
Machine learning has proven to be an effective tool for forming models to make predictions based on sample data. Supervised learning, a subset of machine learning, can be used to map input data to output labels based on pre-existing paired data. Datasets for machine learning can be created from many different sources and vary in complexity, with popular datasets including the MNIST handwritten dataset and CIFAR10 image dataset. The focus of this thesis is to test and validate multiple machine learning models for accurately classifying gestures performed on a low-cost capacitive sensing array. Multiple neural networks are trained using gesture …
The Effects Of Mixed-Initiative Visualization Systems On Exploratory Data Analysis, Adam Kern
The Effects Of Mixed-Initiative Visualization Systems On Exploratory Data Analysis, Adam Kern
McKelvey School of Engineering Theses & Dissertations
The main purpose of information visualization is to act as a window between a user and data. Historically, this has been accomplished via a single-agent framework: the only decisionmaker in the relationship between visualization system and analyst is the analyst herself. Yet this framework arose not from first principles, but from necessity: prior to this decade, computers were limited in their decision-making capabilities, especially in the face of large, complex datasets and visualization systems. This thesis aims to present the design and evaluation of a mixed-initiative system that aids the user in handling large, complex datasets and dense visualization systems. …
Toward Efficient Automation Of Interpretable Machine Learning Boosting, Nathan Neuhaus
Toward Efficient Automation Of Interpretable Machine Learning Boosting, Nathan Neuhaus
All Master's Theses
Developing efficient automated methods for Interpretable Machine Learning (IML) is an important and long-term goal in the field of Artificial Intelligence. Currently the Machine Learning landscape is dominated by Neural Networks (NNs) and Support Vector Machines (SVMs), models which are often highly accurate. Despite high accuracy, such models are essentially “black boxes” and therefore are too risky for situations like healthcare where real lives are at stake. In such situations, so called “glass-box” models, such as Decision Trees (DTs), Bayesian Networks (BNs), and Logic Relational (LR) models are often preferred, however can succumb to accuracy limitations. Unfortunately, having to choose …
Computer Vision-Based Traffic Sign Detection And Extraction: A Hybrid Approach Using Gis And Machine Learning, Zihao Wu
Electronic Theses and Dissertations
Traffic sign detection and positioning have drawn considerable attention because of the recent development of autonomous driving and intelligent transportation systems. In order to detect and pinpoint traffic signs accurately, this research proposes two methods. In the first method, geo-tagged Google Street View images and road networks were utilized to locate traffic signs. In the second method, both traffic signs categories and locations were identified and extracted from the location-based GoPro video. TensorFlow is the machine learning framework used to implement these two methods. To that end, 363 stop signs were detected and mapped accurately using the first method (Google …
2018 Ieee Signal Processing Cup: Forensic Camera Model Identification Challenge, Michael Geiger
2018 Ieee Signal Processing Cup: Forensic Camera Model Identification Challenge, Michael Geiger
Honors Theses
The goal of this Senior Capstone Project was to lead Union College’s first ever Signal Processing Cup Team to compete in IEEE’s 2018 Signal Processing Cup Competition. This year’s competition was a forensic camera model identification challenge and was divided into two separate stages of competition: Open Competition and Final Competition. Participation in the Open Competition was open to any teams of undergraduate students, but the Final Competition was only open to the three finalists from Open Competition and is scheduled to be held at ICASSP 2018 in Calgary, Alberta, Canada. Teams that make it to the Final Competition will …
Deep-Learned Generative Representations Of 3d Shape Families, Haibin Huang
Deep-Learned Generative Representations Of 3d Shape Families, Haibin Huang
Doctoral Dissertations
Digital representations of 3D shapes are becoming increasingly useful in several emerging applications, such as 3D printing, virtual reality and augmented reality. However, traditional modeling softwares require users to have extensive modeling experience, artistic skills and training to handle their complex interfaces and perform the necessary low-level geometric manipulation commands. Thus, there is an emerging need for computer algorithms that help novice and casual users to quickly and easily generate 3D content. In this work, I will present deep learning algorithms that are capable of automatically inferring parametric representations of shape families, which can be used to generate new 3D …
Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli
Mouse Vs. Machine: The Game, Cafferty Aiko Frattarelli
Senior Projects Spring 2017
Many modern video games built by big name companies are coded by a group of people together using, and possibly modifying, an already designed game engine. These games usually have another group of people creating the artwork. In this project, I coded and designed a video game from scratch, as well as created all the artwork used in the game. The player controls a mouse character who fights a variety of monsters. In order to create the complexity of the game, I implement basic neural networks as the enemy artificial intelligence, i.e. the decision making process of the enemy. It …
Computer Sketch Recognition, Richard Steigerwald
Computer Sketch Recognition, Richard Steigerwald
Master's Theses
Tens of thousands of years ago, humans drew sketches that we can see and identify even today. Sketches are the oldest recorded form of human communication and are still widely used. The universality of sketches supersedes that of culture and language. Despite the universal accessibility of sketches by humans, computers are unable to interpret or even correctly identify the contents of sketches drawn by humans with a practical level of accuracy.
In my thesis, I demonstrate that the accuracy of existing sketch recognition techniques can be improved by optimizing the classification criteria. Current techniques classify a 20,000 sketch crowd-sourced dataset …