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Physical Sciences and Mathematics Commons™
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Full-Text Articles in Physical Sciences and Mathematics
A Bidirectional Formulation For Walk On Spheres, Yang Qi
A Bidirectional Formulation For Walk On Spheres, Yang Qi
Dartmouth College Master’s Theses
Poisson’s equations and Laplace’s equations are important linear partial differential equations (PDEs)
widely used in many applications. Conventional methods for solving PDEs numerically often need to
discretize the space first, making them less efficient for complex shapes. The random walk on spheres
method (WoS) is a grid-free Monte-Carlo method for solving PDEs that does not need to discrete the
space. We draw analogies between WoS and classical rendering algorithms, and find that the WoS
algorithm is conceptually identical to forward path tracing.
We show that solving the Poisson’s equation is equivalent to solving the Green’s function for every
pair of …
Correlations And Reuse For Fast And Accurate Physically Based Light Transport, Benedikt Bitterli
Correlations And Reuse For Fast And Accurate Physically Based Light Transport, Benedikt Bitterli
Dartmouth College Ph.D Dissertations
Light transport is the study of the transfer of light between emitters, surfaces, media and sensors. Fast simulations of light transport play a pivotal role in photo-realistic image synthesis, and find many applications today, including predictive manufacturing, machine learning, scientific visualization and the movie industry. In order to accurately reproduce the appearance of real scenes, light transport must closely approximate the physical laws governing the flow of light. Physically based rendering is a set of principles for codifying these laws into a mathematical model, and is the predominant rendering methodology today.
The representational power of this model is limited to …
Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu
Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu
Dartmouth College Master’s Theses
Traditional steady-state rendering assumes that the light transport has already reached equilibrium. In contrast, time-of-flight rendering removes this assumption and recovers the pattern of light at extremely high temporal resolutions. This novel rendering modality not only provides a way to visualize the propagation of light, but can also empower the advances in time-of-flight imaging and its corresponding applications.
Building on previous work in steady-state volumetric rendering, this thesis introduces a novel framework for deriving new Monte Carlo estimators for solving the time-of-flight rendering problem in participating media. Conceptually, our method starts with any steady-state photon primitive, like a photon plane …