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Full-Text Articles in Physical Sciences and Mathematics
Simulating Incompressible Thin-Film Fluid With A Moving Eulerian-Lagrangian Particle Method, Yitong Deng
Simulating Incompressible Thin-Film Fluid With A Moving Eulerian-Lagrangian Particle Method, Yitong Deng
Dartmouth College Master’s Theses
In this thesis, we introduce a Moving Eulerian-Lagrangian Particle (MELP) method, a mesh-free method to simulate incompressible thin-film fluid systems: soap bubbles, bubble clusters, and foams. The realistic simulation of such systems depends upon the successful treatment of three aspects: (1) the soap film's deformation due to the tendency to minimize the surface energy, giving rise to the bouncy characteristics of soap bubbles, (2) the tangential fluid flow on the thin film, causing the thickness to vary spatially, which in conjunction with thin-film interference creates evolving and highly sophisticated iridescent color patterns, (3) the topological changes due to collision, separation, …
Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu
Temporally Sliced Photon Primitives For Volumetric Time-Of-Flight Rendering, Yang Liu
Dartmouth College Master’s Theses
Traditional steady-state rendering assumes that the light transport has already reached equilibrium. In contrast, time-of-flight rendering removes this assumption and recovers the pattern of light at extremely high temporal resolutions. This novel rendering modality not only provides a way to visualize the propagation of light, but can also empower the advances in time-of-flight imaging and its corresponding applications.
Building on previous work in steady-state volumetric rendering, this thesis introduces a novel framework for deriving new Monte Carlo estimators for solving the time-of-flight rendering problem in participating media. Conceptually, our method starts with any steady-state photon primitive, like a photon plane …