Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 23 of 23

Full-Text Articles in Physical Sciences and Mathematics

Tuning Tabu Search Strategies Via Visual Diagnosis, Steven Halim, Hoong Chuin Lau Dec 2007

Tuning Tabu Search Strategies Via Visual Diagnosis, Steven Halim, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

While designing working metaheuristics can be straightforward, tuning them to solve the underlying combinatorial optimization problem well can be tricky. Several tuning methods have been proposed but they do not address the new aspect of our proposed classification of the metaheuristic tuning problem: tuning search strategies. We propose a tuning methodology based on Visual Diagnosis and a generic tool called Visualizer for Metaheuristics Development Framework(V-MDF) to address specifically the problem of tuning search (particularly Tabu Search) strategies. Under V-MDF, we propose the use of a Distance Radar visualizer where the human and computer can collaborate to diagnose the occurrence of …


Self-Organizing Neural Architectures And Cooperative Learning In A Multiagent Environment, Dan Xiao, Ah-Hwee Tan Dec 2007

Self-Organizing Neural Architectures And Cooperative Learning In A Multiagent Environment, Dan Xiao, Ah-Hwee Tan

Research Collection School Of Computing and Information Systems

Temporal-Difference–Fusion Architecture for Learning, Cognition, and Navigation (TD-FALCON) is a generalization of adaptive resonance theory (a class of self-organizing neural networks) that incorporates TD methods for real-time reinforcement learning. In this paper, we investigate how a team of TD-FALCON networks may cooperate to learn and function in a dynamic multiagent environment based on minefield navigation and a predator/prey pursuit tasks. Experiments on the navigation task demonstrate that TD-FALCON agent teams are able to adapt and function well in a multiagent environment without an explicit mechanism of collaboration. In comparison, traditional Q-learning agents using gradient-descent-based feedforward neural networks, trained with the …


Study Of The Minimum Spanning Hyper-Tree Routing Algorithm In Wireless Sensor Networks, Ting Yang, Yugeng Sun, Zhaoxia Wang, Juwei Zhang, Yingqiang Ding Dec 2007

Study Of The Minimum Spanning Hyper-Tree Routing Algorithm In Wireless Sensor Networks, Ting Yang, Yugeng Sun, Zhaoxia Wang, Juwei Zhang, Yingqiang Ding

Research Collection School Of Computing and Information Systems

Designing energy-efficient routing protocols to effectively increase the networks' lifetime and provide the robust network service is one of the important problems in the research of wireless sensor networks. Using the hyper-graph theory, the paper represents large-scale wireless sensor networks into a hyper-graph model, which can effectively decrease the control messages in routing process. Based on this mathematic model, the paper presents the minimum spanning hyper-tree routing algorithm in synchronous wireless sensor networks (MSHT-SN), which builds a minimum energy consumption tree for data collection from multi-nodes to Sink node. The validity of the algorithm is proved by the theatrical analysis. …


Multi-Period Combinatorial Auction Mechanism For Distributed Resource Allocation And Scheduling, Hoong Chuin Lau, Shih-Fen Cheng, Thin Yin Leong, Jong Han Park, Zhengyi Zhao Nov 2007

Multi-Period Combinatorial Auction Mechanism For Distributed Resource Allocation And Scheduling, Hoong Chuin Lau, Shih-Fen Cheng, Thin Yin Leong, Jong Han Park, Zhengyi Zhao

Research Collection School Of Computing and Information Systems

We consider the problem of resource allocation and scheduling where information and decisions are decentralized, and our goal is to propose a market mechanism that allows resources from a central resource pool to be allocated to distributed decision makers (agents) that seek to optimize their respective scheduling goals. We propose a generic combinatorial auction mechanism that allows agents to competitively bid for the resources needed in a multi-period setting, regardless of the respective scheduling problem faced by the agent, and show how agents can design optimal bidding strategies to respond to price adjustment strategies from the auctioneer. We apply our …


The Price Of Stability In Selfish Scheduling Games, Lucas Agussurja, Hoong Chuin Lau Nov 2007

The Price Of Stability In Selfish Scheduling Games, Lucas Agussurja, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

Game theory has gained popularity as an approach to analysing and understanding distributed systems with selfinterested agents. Central to game theory is the concept of Nash equilibrium as a stable state (solution) of the system, which comes with a price - the loss in efficiency. The quantification of the efficiency loss is one of the main research concerns. In this paper, we study the quality and computational characteristic of the best Nash equilibrium in two selfish scheduling models: the congestion model and the sequencing model. In particular, we present the following results: (1) In the congestion model: first, the best …


Designing The Market Game For A Commodity Trading Simulation, Shih-Fen Cheng Nov 2007

Designing The Market Game For A Commodity Trading Simulation, Shih-Fen Cheng

Research Collection School Of Computing and Information Systems

In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders' behaviors. Specifically, we demonstrate the usefulness of this commodity trading game in a single-commodity futures trading scenario. A pilot experiment was run with a mixture of human traders and an autonomous agent that emulates the aggregatedmarket condition, with the assumption that this autonomous agent would hint each of its action through a public announcement. We show that the information collected from this simulation can be used to extract the …


A Two-Phase Approach To Interactivity Enhancement For Large-Scale Distributed Virtual Environments, Nguyen Binh Duong Ta, Suiping Zhou Oct 2007

A Two-Phase Approach To Interactivity Enhancement For Large-Scale Distributed Virtual Environments, Nguyen Binh Duong Ta, Suiping Zhou

Research Collection School Of Computing and Information Systems

Distributed virtual environments (DVEs) are distributed systems that allow multiple geographically distributed clients (users) to interact simultaneously in a computer-generated, shared virtual world. Applications of DVEs can be seen in many areas nowadays, such as online games, military simulations, collaborative designs, etc. To support large-scale DVEs with real-time interactions among thousands or even more distributed clients, a geographically distributed server architecture (GDSA) is generally needed, and the virtual world can be partitioned into many distinct zones to distribute the load among the servers. Due to the geographic distributions of clients and servers in such architectures, it is essential to efficiently …


Evaluating Bag-Of-Visual-Words Representations In Scene Classification, Jun Yang, Yu-Gang Jiang, Alexander G. Hauptmann, Chong-Wah Ngo Sep 2007

Evaluating Bag-Of-Visual-Words Representations In Scene Classification, Jun Yang, Yu-Gang Jiang, Alexander G. Hauptmann, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Based on keypoints extracted as salient image patches, an image can be described as a “bag of visual words” and this representation has been used in scene classification. The choice of dimension, selection, and weighting of visual words in this representation is crucial to the classification performance but has not been thoroughly studied in previous work. Given the analogy between this representation and the bag-of-words representation of text documents, we apply techniques used in text categorization, including term weighting, stop word removal, feature selection, to generate image representations that differ in the dimension, selection, and weighting of visual words. The …


Robust Local Search And Its Application To Generating Robust Schedules, Hoong Chuin Lau, Fei Xiao, Thomas Ou Sep 2007

Robust Local Search And Its Application To Generating Robust Schedules, Hoong Chuin Lau, Fei Xiao, Thomas Ou

Research Collection School Of Computing and Information Systems

In this paper, we propose an extended local search framework to solve combinatorial optimization problems with data uncertainty. Our approach represents a major departure from scenario-based or stochastic programming approaches often used to tackle uncertainty. Given a value 0 < ? 1, we are interested to know what the robust objective value is, i.e. the optimal value if we allow an chance of not meeting it, assuming that certain data values are defined on bounded random variables. We show how a standard local search or metaheuristic routine can be extended to efficiently construct a decision rule with such guarantee, albeit heuristically. We demonstrate its practical applicability on the Resource Constrained Project Scheduling Problem with minimal and maximal time lags (RCPSP/max) taking into consideration activity duration uncertainty. Experiments show that, partial order schedules can be constructed that are robust in our sense without the need for a large planned horizon (due date), which improves upon the work proposed by Policella et al. 2004.


Ontology-Enriched Semantic Space For Video Search, Xiao-Yong Wei, Chong-Wah Ngo Sep 2007

Ontology-Enriched Semantic Space For Video Search, Xiao-Yong Wei, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Multimedia-based ontology construction and reasoning have recently been recognized as two important issues in video search, particularly for bridging semantic gap. The lack of coincidence between low-level features and user expectation makes concept-based ontology reasoning an attractive midlevel framework for interpreting high-level semantics. In this paper, we propose a novel model, namely ontology-enriched semantic space (OSS), to provide a computable platform for modeling and reasoning concepts in a linear space. OSS enlightens the possibility of answering conceptual questions such as a high coverage of semantic space with minimal set of concepts, and the set of concepts to be developed for …


Practical Elimination Of Near-Duplicates From Web Video Search, Xiao Wu, Alexander G. Hauptmann, Chong-Wah Ngo Sep 2007

Practical Elimination Of Near-Duplicates From Web Video Search, Xiao Wu, Alexander G. Hauptmann, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Current web video search results rely exclusively on text keywords or user-supplied tags. A search on typical popular video often returns many duplicate and near-duplicate videos in the top results. This paper outlines ways to cluster and filter out the nearduplicate video using a hierarchical approach. Initial triage is performed using fast signatures derived from color histograms. Only when a video cannot be clearly classified as novel or nearduplicate using global signatures, we apply a more expensive local feature based near-duplicate detection which provides very accurate duplicate analysis through more costly computation. The results of 24 queries in a data …


Cost-Time Sensitive Decision Tree With Missing Values, Shichao Zhang, Xiaofeng Zhu, Jilian Zhang, Chengqi Zhang Aug 2007

Cost-Time Sensitive Decision Tree With Missing Values, Shichao Zhang, Xiaofeng Zhu, Jilian Zhang, Chengqi Zhang

Research Collection School Of Computing and Information Systems

Cost-sensitive decision tree learning is very important and popular in machine learning and data mining community. There are many literatures focusing on misclassification cost and test cost at present. In real world application, however, the issue of time-sensitive should be considered in cost-sensitive learning. In this paper, we regard the cost of time-sensitive in cost-sensitive learning as waiting cost (referred to WC), a novelty splitting criterion is proposed for constructing cost-time sensitive (denoted as CTS) decision tree for maximal decrease the intangible cost. And then, a hybrid test strategy that combines the sequential test with the batch test strategies is …


Generating Job Schedules For Vessel Operations In A Container Terminal, Thin Yin Leong, Hoong Chuin Lau Jul 2007

Generating Job Schedules For Vessel Operations In A Container Terminal, Thin Yin Leong, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

No abstract provided.


Towards Optimal Bag-Of-Features For Object Categorization And Semantic Video Retrieval, Yu-Gang Jiang, Chong-Wah Ngo, Jun Yang Jul 2007

Towards Optimal Bag-Of-Features For Object Categorization And Semantic Video Retrieval, Yu-Gang Jiang, Chong-Wah Ngo, Jun Yang

Research Collection School Of Computing and Information Systems

Bag-of-features (BoF) deriving from local keypoints has recently appeared promising for object and scene classification. Whether BoF can naturally survive the challenges such as reliability and scalability of visual classification, nevertheless, remains uncertain due to various implementation choices. In this paper, we evaluate various factors which govern the performance of BoF. The factors include the choices of detector, kernel, vocabulary size and weighting scheme. We offer some practical insights in how to optimize the performance by choosing good keypoint detector and kernel. For the weighting scheme, we propose a novel soft-weighting method to assess the significance of a visual word …


Designing An Experimental Gaming Platform For Trading Grid Resources, Danny Oh, Shih-Fen Cheng, Dan Ma, Ravi Bapna Jun 2007

Designing An Experimental Gaming Platform For Trading Grid Resources, Danny Oh, Shih-Fen Cheng, Dan Ma, Ravi Bapna

Research Collection School Of Computing and Information Systems

This paper describes our current work in designing an experimental gaming platform for simulating the trading of grid resources. The open platform allows researchers in grid economics to experiment with different market structures and pricing models. We would be using a design science approach in the implementation. Key design considerations and an overview of the functional design of the platform are presented and discussed.


Maximizing Broadcast And Multicast Traffic Load Through Link-Rate Diversity In Wireless Mesh Networks, Chun Tung Chou, Bao Hua Liu, Archan Misra Jun 2007

Maximizing Broadcast And Multicast Traffic Load Through Link-Rate Diversity In Wireless Mesh Networks, Chun Tung Chou, Bao Hua Liu, Archan Misra

Research Collection School Of Computing and Information Systems

This paper studies some of the fundamental challenges and opportunities associated with the network-layer broadcast and multicast in a multihop multirate wireless mesh network (WMN). In particular, we focus on exploiting the ability of nodes to perform link-layer broadcasts at different rates (with correspondingly different coverage areas). We first show how, in the broadcast wireless medium, the available capacity at a mesh node for a multicast transmission is not just a function of the aggregate pre-existing traffic load of other interfering nodes, but intricately coupled to the actual (sender, receiver) set and the link-layer rate of each individual transmission. We …


Efficient Algorithms For Machine Scheduling Problems With Earliness And Tardiness Penalties, Guang Feng, Hoong Chuin Lau Mar 2007

Efficient Algorithms For Machine Scheduling Problems With Earliness And Tardiness Penalties, Guang Feng, Hoong Chuin Lau

Research Collection School Of Computing and Information Systems

In this paper, we study the multi-machine scheduling problem with earliness and tardiness penalties and sequence dependent setup times. This problem can be decomposed into two subproblems—sequencing and timetabling. Sequencing focuses on assigning each job to a fixed machine and determine the job sequence on each machine. We call such assignment a semi-schedule. Timetabling focuses on finding an executable schedule from the semi-schedule via idle-time insertion. Sequencing is strongly NP-hard in general. Although timetabling is polynomial-time solvable, it can become a computational bottleneck if the procedure is executed many times within a larger framework. This paper makes two contributions. We …


Quality Of Service Routing Strategy Using Supervised Genetic Algorithm, Zhaoxia Wang, Yugeng Sun, Zhiyong Wang, Huayu Shen Feb 2007

Quality Of Service Routing Strategy Using Supervised Genetic Algorithm, Zhaoxia Wang, Yugeng Sun, Zhiyong Wang, Huayu Shen

Research Collection School Of Computing and Information Systems

A supervised genetic algorithm (SGA) is proposed to solve the quality of service (QoS) routing problems in computer networks. The supervised rules of intelligent concept are introduced into genetic algorithms (GAs) to solve the constraint optimization problem. One of the main characteristics of SGA is its searching space can be limited in feasible regions rather than infeasible regions. The superiority of SGA to other GAs lies in that some supervised search rules in which the information comes from the problems are incorporated into SGA. The simulation results show that SGA improves the ability of searching an optimum solution and accelerates …


Towards Efficient Planning For Real World Partially Observable Domains, Pradeep R. Varakantham Feb 2007

Towards Efficient Planning For Real World Partially Observable Domains, Pradeep R. Varakantham

Research Collection School Of Computing and Information Systems

My research goal is to build large-scale intelligent systems (both single- and multi-agent) that reason with uncertainty in complex, real-world environments. I foresee an integration of such systems in many critical facets of human life ranging from intelligent assistants in hospitals to offices, from rescue agents in large scale disaster response to sensor agents tracking weather phenomena in earth observing sensor webs, and others. In my thesis, I have taken steps towards achieving this goal in the context of systems that operate in partially observable domains that also have transitional (non-deterministic outcomes to actions) uncertainty. Given this uncertainty, Partially Observable …


Mining Generalized Associations Of Semantic Relations From Textual Web Content, Tao Jiang, Ah-Hwee Tan, We Wang Feb 2007

Mining Generalized Associations Of Semantic Relations From Textual Web Content, Tao Jiang, Ah-Hwee Tan, We Wang

Research Collection School Of Computing and Information Systems

Traditional text mining techniques transform free text into flat bags of words representation, which does not preserve sufficient semantics for the purpose of knowledge discovery. In this paper, we present a two-step procedure to mine generalized associations of semantic relations conveyed by the textual content of Web documents. First, RDF (resource description framework) metadata representing semantic relations are extracted from raw text using a myriad of natural language processing techniques. The relation extraction process also creates a term taxonomy in the form of a sense hierarchy inferred from WordNet. Then, a novel generalized association pattern mining algorithm (GP-Close) is applied …


Iterated Weaker-Than-Weak Dominance, Shih-Fen Cheng, Michael P. Wellman Jan 2007

Iterated Weaker-Than-Weak Dominance, Shih-Fen Cheng, Michael P. Wellman

Research Collection School Of Computing and Information Systems

We introduce a weakening of standard gametheoretic δ-dominance conditions, called dominance, which enables more aggressive pruning of candidate strategies at the cost of solution accuracy. Equilibria of a game obtained by eliminating a δ-dominated strategy are guaranteed to be approximate equilibria of the original game, with degree of approximation bounded by the dominance parameter. We can apply elimination of δ-dominated strategies iteratively, but the for which a strategy may be eliminated depends on prior eliminations. We discuss implications of this order independence, and propose greedy heuristics for determining a sequence of eliminations to reduce the game as far as possible …


Towards Efficient Computation Of Quality Bounded Solutions In Pomdps: Expected Value Approximation And Dynamic Disjunctive Beliefs, Pradeep Reddy Varakantham, Rajiv Maheswaran, Tapana Gupta, Milind Tambe Jan 2007

Towards Efficient Computation Of Quality Bounded Solutions In Pomdps: Expected Value Approximation And Dynamic Disjunctive Beliefs, Pradeep Reddy Varakantham, Rajiv Maheswaran, Tapana Gupta, Milind Tambe

Research Collection School Of Computing and Information Systems

While POMDPs (partially observable markov decision problems) are a popular computational model with wide-ranging applications, the computational cost for optimal policy generation is prohibitive. Researchers are investigating ever-more efficient algorithms, yet many applications demand such algorithms bound any loss in policy quality when chasing efficiency. To address this challenge, we present two new techniques. The first approximates in the value space to obtain solutions efficiently for a pre-specified error bound. Unlike existing techniques, our technique guarantees the resulting policy will meet this bound. Furthermore, it does not require costly computations to determine the quality loss of the policy. Our second …


Introduction: Special Issue For The Selected Papers In The Fourth International Conference On Intelligent Multimedia Computing And Networking (Immcn) 2005, Chong-Wah Ngo, Hong-Va Leong Jan 2007

Introduction: Special Issue For The Selected Papers In The Fourth International Conference On Intelligent Multimedia Computing And Networking (Immcn) 2005, Chong-Wah Ngo, Hong-Va Leong

Research Collection School Of Computing and Information Systems

This special issue introduces seven papers selected from the IMMCN’ 2005, covering a wide range of emerging topics in multimedia field. These papers receive high scores and good comments from the reviewers in their respective areas of intelligent and nextgeneration networking, technology and application, multimedia coding, content analysis and retrieval. The seven papers are extended to 20 pages and then gone through another review process before the final publication. In this issue, we have two papers for video streaming, two papers for multimedia applications, one paper for video coding, and two papers for image and video retrieval.