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Physical Sciences and Mathematics Commons

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Software Engineering

Computer Science Faculty Publications

2013

Articles 1 - 2 of 2

Full-Text Articles in Physical Sciences and Mathematics

A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung Sep 2013

A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung

Computer Science Faculty Publications

With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in scanning large planar regions such as wall surfaces in a room. The lack of depth …


Mebook: A Novel Device Using Video Self-Modeling To Enhance Literacy Among Children With Asd, Nchuaobah Ukaobah, Ju Shen, Sen-Ching S. Cheung May 2013

Mebook: A Novel Device Using Video Self-Modeling To Enhance Literacy Among Children With Asd, Nchuaobah Ukaobah, Ju Shen, Sen-Ching S. Cheung

Computer Science Faculty Publications

The aim is to build a video application, MEBOOK, to overlay features of the protagonist on the face of the reader and replace the scene background with animated video pertinent to the story.