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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee Feb 2017

Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee

Research Collection School Of Computing and Information Systems

We describe our vision for Empath-D, our system to enable Empathetic User Interface Design. Our key idea is to leverage Virtual and Augmented Reality (VR / AR) displays to provide an Immersive Reality environment, where developers/designers can emulate impaired interactions by elderly or disabled users while testing the usability of their applications. Our early experiences with the Empath-D prototype show that Empath-D can emulate a cataract vision impairment of the elderly and guide designers to create accessible web pages with less mental workload.


A Survey On Wireless Indoor Localization From The Device Perspective, Jiang Xiao, Zimu Zhou, Youwen Yi, Lionel M. Ni Nov 2016

A Survey On Wireless Indoor Localization From The Device Perspective, Jiang Xiao, Zimu Zhou, Youwen Yi, Lionel M. Ni

Research Collection School Of Computing and Information Systems

With the marvelous development of wireless techniques and ubiquitous deployment of wireless systems indoors, myriad indoor location-based services (ILBSs) have permeated into numerous aspects of modern life. The most fundamental functionality is to pinpoint the location of the target via wireless devices. According to how wireless devices interact with the target, wireless indoor localization schemes roughly fall into two categories: device based and device free. In device-based localization, a wireless device (e.g., a smartphone) is attached to the target and computes its location through cooperation with other deployed wireless devices. In device-free localization, the target carries no wireless devices, while …


Designing Low-Cost Mobile Websites For Libraries, Tiffini Travis, Chee Hsien Aaron (Zheng Zhixian) Tay Oct 2011

Designing Low-Cost Mobile Websites For Libraries, Tiffini Travis, Chee Hsien Aaron (Zheng Zhixian) Tay

Research Collection Library

As smartphone ownership rises, usage patterns are expanding. Libraries face an increasing demand for online content delivered in a mobile compatible format while being constrained by financial and staffing limitations. Solutions are readily available through free and low-cost products to create mobile web pages and existing design models from which to draw inspiration. Platform-specific apps can easily support the kinds of content most commonly delivered on library mobile pages: basic contact information and outbound links to the catalog, databases, and other resources. Two software platforms for creating simple pages were tested, the free software from WordPress with mobile detection formatting …


A Study Of Early Stage Game Design And Prototyping, Brien Colwell, Richard C. Davis, James A. Landay Oct 2008

A Study Of Early Stage Game Design And Prototyping, Brien Colwell, Richard C. Davis, James A. Landay

Research Collection School Of Computing and Information Systems

Computer games and simulations can be valuable teaching and communication tools, and they are a powerful form of self-expression. Unfortunately, creating games requires programming, and programming requires time and skill. Some tools facilitate game creation to motivate novice programmers, but programming is still necessary. Other systems require less programming, but they are narrowly focused. To enable faster, simpler, and more expressive tools for professionals and amateurs, we have explored the processes and tools used in the early stages of game and simulation design. Interviews with educators clarified the uses of simulations in the classroom, while interviews with professional game designers …


Experiences With Tracking The Effects Of Changing Requirements On Morphbank: A Web-Based Bioinformatics Application, Subhajit Datta, Robert Van Engelen, David Gaitros, Neelima Jammigumpula Mar 2007

Experiences With Tracking The Effects Of Changing Requirements On Morphbank: A Web-Based Bioinformatics Application, Subhajit Datta, Robert Van Engelen, David Gaitros, Neelima Jammigumpula

Research Collection School Of Computing and Information Systems

In this paper, we present a case study of applying the metrics Mutation Index, Component Set, Dependency Index on Morphbank- a web based bioinformatics application - to track the effects of changing requirements on a software system and suggest design modifications to mitigate such impact. Morphbank is "an open web repository of biological images documenting specimen-based research in comparative anatomy, morphological phylogenetics, taxonomy and related fields focused on increasing our knowledge about biodiversity". This paper discusses the context of the case study, analyzes the results, highlights observations and learning, and mentions directions of future work.


Effect Of Changing Requirements: A Tracking Mechanism For The Analysis Workflow, Subhajit Datta, Robert Van Engelen Apr 2006

Effect Of Changing Requirements: A Tracking Mechanism For The Analysis Workflow, Subhajit Datta, Robert Van Engelen

Research Collection School Of Computing and Information Systems

Managing the effects of changing requirements remains one of the greatest challenges of enterprise software development. The iterative and incremental model provides an expedient framework for addressing such concerns. This paper presents a set of metrics - Mutation Index, Component Set, Dependency Index - and a methodology to measure the effects of requirement changes in the analysis workflow from one iteration to another. Results from a sample case study are included to highlight a usage scenario. Future directions of our work based on this mechanism are also discussed.


Crosscutting Score: An Indicator Metric For Aspect Orientation, Subhajit Datta Mar 2006

Crosscutting Score: An Indicator Metric For Aspect Orientation, Subhajit Datta

Research Collection School Of Computing and Information Systems

Aspect Oriented Programming (AOP) provides powerful techniques for modeling and implementing enterprise software systems. To leverage its full potential, AOP needs to be perceived in the context of existing methodologies such as Object Oriented Programming (OOP). This paper addresses an important question for AOP practitioners - how to decide whether a component is best modeled as a class or an aspect? Towards that end, we present an indicator metric, the Crosscutting Score and a method for its calculation and interpretation. We will illustrate our approach through a sample calculation.