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Full-Text Articles in Physical Sciences and Mathematics

The Practical Applications Of Video Games Beyond Entertainment, Jack Martin Dec 2020

The Practical Applications Of Video Games Beyond Entertainment, Jack Martin

School of Professional Studies

Much of the attention directed toward video games is focused on their role as entertainment. However, researchers have found that video games can have other, more practical uses for society. This thesis is designed to examine three specific examples of the practical applications of video games: video games in education, video games as accessible technology, and the social uses of video games. This project is based on pre-existing research conducted by professionals studying the aforementioned subtopics. Anecdotal stories from educators, people with disabilities, and developers are also discussed. The thesis explores specific examples of video games being used practically, and …


Using Data Analytics To Predict Students Score, Nang Laik Ma, Gim Hong Chua Nov 2020

Using Data Analytics To Predict Students Score, Nang Laik Ma, Gim Hong Chua

Research Collection School Of Computing and Information Systems

Education is very important to Singapore, and the government has continued to invest heavily in our education system to become one of the world-class systems today. A strong foundation of Science, Technology, Engineering, and Mathematics (STEM) was what underpinned Singapore's development over the past 50 years. PISA is a triennial international survey that evaluates education systems worldwide by testing the skills and knowledge of 15-year-old students who are nearing the end of compulsory education. In this paper, the authors used the PISA data from 2012 and 2015 and developed machine learning techniques to predictive the students' scores and understand the …


Exploring The Learning Efficacy Of Digital Forensics Concepts And Bagging & Tagging Of Digital Devices In Immersive Virtual Reality, Courtney Hassenfeldt, Jillian Jacques, Ibrahim Baggili Sep 2020

Exploring The Learning Efficacy Of Digital Forensics Concepts And Bagging & Tagging Of Digital Devices In Immersive Virtual Reality, Courtney Hassenfeldt, Jillian Jacques, Ibrahim Baggili

Electrical & Computer Engineering and Computer Science Faculty Publications

This work presents the first account of evaluating learning inside a VR experience created to teach Digital Forensics (DF) concepts, and a hands-on laboratory exercise in Bagging & Tagging a crime scene with digital devices. First, we designed and developed an immersive VR experience which included a lecture and a lab. Next, we tested it with (n = 57) participants in a controlled experiment where they were randomly assigned to a VR group or a physical group. Both groups were subjected to the same lecture and lab, but one was in VR and the other was in the real world. …


Examining The Impact Of Climate Change Film As An Educational Tool, Brittany Bondi, Salma Monani, Sarah M. Principato, Christopher P. Barlett Jun 2020

Examining The Impact Of Climate Change Film As An Educational Tool, Brittany Bondi, Salma Monani, Sarah M. Principato, Christopher P. Barlett

Student Publications

Purpose: The aim of this paper is to evaluate the effectiveness of film in communicating issues related to climate change. While previous studies demonstrate an immediate effect of a film post-screening, this study also considered if a film can inspire long-term effects, and if supplemental educational information plays a role on participant understanding.

Design/methodology/approach: Using surveys, we assessed undergraduate students’ climate change responses pre-, immediately-post, and 9-weeks post watching the climate change documentary The Human Element (Prod. Earth Vision Institute, 2018). In the 9-week interim before the final survey, half of the participants received weekly information on climate change via …


There Must Be Something In The Water: A Comparative Study Of Ground Water Contamination In The U.S.A. And Canada, Kathleen Spooner Jun 2020

There Must Be Something In The Water: A Comparative Study Of Ground Water Contamination In The U.S.A. And Canada, Kathleen Spooner

Honors Theses

The regions of Nova Scotia and New Hampshire are naturally susceptible to arsenic water contamination due to their geological makeup. These locations are relatively rural, with many of their citizens reporting low incomes and lacking education, the majority of which are unaware of the risk of arsenic poisoning. There is also a high dependency on private wells which are not regulated in terms of water quality under federal law in both countries. Arsenic water pollution is undetectable as it is both odorless and tasteless and potentially very dangerous, and therefore water testing must be performed on wells, which is currently …


The Ingredients Of Scientific Illiteracy, Marghuerite Crowell Mar 2020

The Ingredients Of Scientific Illiteracy, Marghuerite Crowell

Georgia College Student Research Events

As technology and medicine flourish in 21st century America through science, so does fear and opposition. This fear and opposition stems from the lack of an individuals understanding or education in the scientific field; simply called “Scientific Illiteracy”. Pressing issues involved with scientific illiteracy include vaccination, climate change, and evolution. Through extensive research in reading scientific papers, political pieces, statistics, and referencing other’s expertise, the culprits of this phenomenon prove to surpass just a lack of scientific education. Scientific Illiteracy forms from people’s religion, politics, core beliefs, and emotions. “Anti-vaxxers” lack of education of the chemical makeup of vaccines, prompts …


Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm Feb 2020

Proceedings Of The Cuny Games Conference 6.0, Robert O. Duncan, Joseph Bisz, Christina Boyle, Kathleen Offenholley, Maura A. Smale, Carolyn Stallard, Deborah Sturm

Publications and Research

The CUNY Games Network is an organization dedicated to encouraging research, scholarship and teaching in the developing field of games-based learning. We connect educators from every campus and discipline at CUNY and beyond who are interested in digital and non-digital games, simulations, and other forms of interactive teaching and inquiry-based learning. These proceedings summarize the CUNY Games Conference 6.0, where scholars shared research findings at a three-day event to promote and discuss game-based pedagogy in higher education. Presenters could share findings in oral presentations, posters, demos, or play testing sessions. The conference also included workshops on how to modify existing …


Information Security Ambassadors’ Perceptions Of Peer-Led Motivation In Phishing Detection, Kingkane Malmquist Jan 2020

Information Security Ambassadors’ Perceptions Of Peer-Led Motivation In Phishing Detection, Kingkane Malmquist

Walden Dissertations and Doctoral Studies

Phishing rates are increasing yearly and continue to compromise data integrity. The need to guard business information is vital for organizations to meet their business objectives and legal obligations. The purpose of this phenomenological study was to explore security ambassadors’ perceptions of motivating their peers to adopt safe internet behaviors in a large medical campus in Minnesota. Hackman and Oldham’s job characteristic motivation theory was used to frame the study. Data were collected from semistructured interviews with 20 security ambassadors. Data coding and analysis yielded 7 themes: rewarding, value, personal interest, limited information security knowledge, increased interest, communication, and topics …