Open Access. Powered by Scholars. Published by Universities.®

Physical Sciences and Mathematics Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 5 of 5

Full-Text Articles in Physical Sciences and Mathematics

Interview: Brenda Laurel, Jason Challas Jul 1995

Interview: Brenda Laurel, Jason Challas

SWITCH

This interview with Brenda Laurel, Virtual Reality (VR) author and thinker, discusses the applications and challenges of VR. Creating an emphatic experience using VR technology is possible, but the challenge lies in designing an environment that models the senses to stimulate emotions. VR enables experiences of different genders, but physiological differences between the sexes exist and are important to understand. However, technology used to create the environment and simulation of physical objects in VR is only in the developmental stage. Laurel believes in the importance of keeping the mind grounded in the physical body, in order to strengthen the appreciation …


Comment On 'Simulation Of A Two-Dimensional Rayleigh-Bénard System Using The Direct Simulation Monte Carlo Method, Alejandro Garcia, F. Baras, M. Malek Mansour Jan 1995

Comment On 'Simulation Of A Two-Dimensional Rayleigh-Bénard System Using The Direct Simulation Monte Carlo Method, Alejandro Garcia, F. Baras, M. Malek Mansour

Faculty Publications

No abstract provided.


Comment On 'Simulation Of A Two-Dimensional Rayleigh-Bénard System Using The Direct Simulation Monte Carlo Method, Alejandro Garcia, F. Baras, M. Malek Mansour Jan 1995

Comment On 'Simulation Of A Two-Dimensional Rayleigh-Bénard System Using The Direct Simulation Monte Carlo Method, Alejandro Garcia, F. Baras, M. Malek Mansour

Alejandro Garcia

No abstract provided.


A Consistent Boltzmann Algorithm, Alejandro Garcia, F. Alexander, B. Alder Jan 1995

A Consistent Boltzmann Algorithm, Alejandro Garcia, F. Alexander, B. Alder

Alejandro Garcia

The direct simulation Monte Carlo method for the Boltzmann equation is modified by an additional displacement in the advection process and an enhanced collision rate in order to obtain the exact hard sphere equation of state at all densities. This leads to consistent thermodynamic and transport properties in the low density (Boltzmann) regime. At higher densities transport properties are comparable to the predictions of the Enskog model. The algorithm is faster than molecular dynamics at low and moderate densities and readily run on a parallel architecture


A Consistent Boltzmann Algorithm, Alejandro Garcia, F. Alexander, B. Alder Jan 1995

A Consistent Boltzmann Algorithm, Alejandro Garcia, F. Alexander, B. Alder

Faculty Publications

The direct simulation Monte Carlo method for the Boltzmann equation is modified by an additional displacement in the advection process and an enhanced collision rate in order to obtain the exact hard sphere equation of state at all densities. This leads to consistent thermodynamic and transport properties in the low density (Boltzmann) regime. At higher densities transport properties are comparable to the predictions of the Enskog model. The algorithm is faster than molecular dynamics at low and moderate densities and readily run on a parallel architecture