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Full-Text Articles in Physical Sciences and Mathematics
A Survey Of Computer Graphics Facial Animation Methods: Comparing Traditional Approaches To Machine Learning Methods, Joseph A. Johnson
A Survey Of Computer Graphics Facial Animation Methods: Comparing Traditional Approaches To Machine Learning Methods, Joseph A. Johnson
Master's Theses
Human communications rely on facial expression to denote mood, sentiment, and intent. Realistic facial animation of computer graphic models of human faces can be difficult to achieve as a result of the many details that must be approximated in generating believable facial expressions. Many theoretical approaches have been researched and implemented to create more and more accurate animations that can effectively portray human emotions. Even though many of these approaches are able to generate realistic looking expressions, they typically require a lot of artistic intervention to achieve a believable result. To reduce the intervention needed to create realistic facial animation, …
Development Of A 3d Game Engine, Nicholas Alexander Woodfield
Development Of A 3d Game Engine, Nicholas Alexander Woodfield
Honors Scholar Theses
This paper presents the development history and specification of a 3D game engine titled "Spark Engine". The term "engine" is used to describe a complex graphics software suite that streamlines application development and provides efficient rendering functionality. A game engine specifically provides tools to simplify game development. Spark Engine is fully shader driven and is built on top of Microsoft's XNA Framework. It is a reusable and flexible platform that can be used to build any type of graphics application ranging from gaming to simulation. The engine was released as open source software under the New BSD License with an …