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Articles 1 - 7 of 7
Full-Text Articles in Physical Sciences and Mathematics
Pox And The City, Elizabeth S. Goins
Pox And The City, Elizabeth S. Goins
Journal of Interactive Humanities
Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …
Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard
Embodied Tuning: Interfacing Danish Radio Heritage, Christian Hviid Mortensen, Vitus Vestergaard
Journal of Interactive Humanities
Most museum exhibitions favor vision, not hearing. When there is audio in exhibitions, it tends to take on a secondary role as a soundtrack or commentary. In some cases, however, audio should be the primary object of interest. Radio heritage is such a case. The traditional way of showcasing audio is through webaccessible archives or through listening kiosks in the exhibition. Neither one takes advantage of the unique affordances of the spatiality and physicality of an exhibition. We therefore propose an alternative way of exhibiting radio heritage in a listening exhibition where users move around and explore the physical gallery …
Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid
Modding The Humanities: Experiments In Historic Narratives, Elizabeth S. Goins, Christopher Egert, Andrew Phelps, Chandra Reedy, Joel Kincaid
Journal of Interactive Humanities
While the ludology versus narratology debate raged within game studies circles [1], game designers continued building games and developing methods to improve player experience. Today however, while designers may have their personal preferences, there is no longer any doubt that both mechanics and story can have an important role to play in a game [2,3, 4, 5, 6, 7].
You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins
You Have Died Of Dysentery: A First Attempt At Navigating A Course In Educational Games, Adrienne Decker, David Simkins
Journal of Interactive Humanities
This paper describes our experiences developing and piloting a course in educational games. We discuss the structure of the course, the topics we included in the course, as well as the final projects the students created for the course. Of particular interest to non-technical educators interested in exploring games in their courses is the fact that our course incorporated many critical thinking skills as part of the coursework. We felt that an important part of the student’s immersion in this material was not just the production of the game, but also a deeper understanding of the issues surrounding education and …
Overview: The Role Of Information Policy In Resolving Global Challenges, Sharon A. Weiner
Overview: The Role Of Information Policy In Resolving Global Challenges, Sharon A. Weiner
Purdue Policy Research Institute (PPRI) Policy Briefs
Governments in many countries recognize the importance of knowledge-based societies whose citizens are adaptable and have the means to engage in continuous learning. Information societies can address global challenges far more readily than those that do not adopt its characteristics of ICTs (information and communication technologies) and connectivity; usable content; infrastructure and deliverability; and human intellectual capability.
Hybrid Spread-Spectrum Tcp For Combating Fraudulent Cyber Activities Against Reconnaissance Attacks, Simon Enoch Yusuf, Olumide Longe
Hybrid Spread-Spectrum Tcp For Combating Fraudulent Cyber Activities Against Reconnaissance Attacks, Simon Enoch Yusuf, Olumide Longe
The African Journal of Information Systems
The inefficiencies of current intrusion detection system against fraudulent cyber activities attracts the attention of computer gurus, also known as “hackers” to exploit known weakness on a particular host or network. These hackers are expert programmers who mainly focus on how the Internet works, and they interact with each other to know its strengths and weaknesses. Then they develop advanced tools which an average attacker with little background can use to know the liveness, reachability and running service on the network. Once an attacker identifies these details, he can accurately launch an effective attack and get maximum benefit out of …
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
Broad Vision: The Art & Science Of Looking, Heather Barnett, John R. A. Smith
The STEAM Journal
Undergraduate students and academic staff from diverse disciplines in the arts and sciences investigated questions of mediated vision through a year-long interdisciplinary research project at the University of Westminster, London, United Kingdom. The Broad Vision project explored the perception and interpretation of microscopic worlds, and investigated the benefits and challenges of working across disciplinary divides in a university setting. This article describes the three-phase model for interdisciplinary learning and research developed through the project, providing a valuable case study for inquiry based art/science education.