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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

An Interactive User Interface Improves Data Visualization In R, Nathan Sweem Aug 2015

An Interactive User Interface Improves Data Visualization In R, Nathan Sweem

STAR Program Research Presentations

An interactive user interface application was created using the R statistical computing environment and the Shiny package to visualize historical data on the performance of mutual funds and exchange-traded funds (ETFs). Historical data for these funds is scraped from the Yahoo! Finance webpage. The application allows the user to analyze this historical data by category and fund family, which are also scraped from Yahoo! Finance. The application generates interactive plots to compare the performance of selected mutual funds and ETFs given the baseline and center determined by the user. The application has been modified to attentively match the data with …


Simple Macro: Addon For World Of Warcraft, Yemane Gebreyesus Jun 2015

Simple Macro: Addon For World Of Warcraft, Yemane Gebreyesus

Computer Engineering

This senior project was started to try and solve a problem within World of Warcraft. That particular problem is the underdeveloped default macro interface, which Simple Macro aims to remedy by creating a more user-friendly interface that is accessible by a wider audience. It employs a click through method of accessing and editing data to reduce the amount of typing necessary. The addon also has a feature to specifically help players that want to change a target in certain groups of macros all at once. The project was developed in both Lua and XML.


Detecting Learning Styles In Video Games, Benjamin Cooley Mar 2015

Detecting Learning Styles In Video Games, Benjamin Cooley

Master's Theses

Video games are increasingly becoming more intelligent, able to adapt themselves to the individual gamer. Learning styles are a set of models used to categorize people into different types of learners to explain why some people learn better through different methods. Since learning and exploration are such fundamental parts of the video game experience, it is interesting to consider the possibility of applying these learning style models to video games, allowing the video game to adapt to its player, providing a better experience. To consider such adaptation, the game must first be able to detect that learning style from how …