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Full-Text Articles in Physical Sciences and Mathematics

The Planets, Reimagined: Translating Science Into Music, Kaitlyn Wincup Dec 2022

The Planets, Reimagined: Translating Science Into Music, Kaitlyn Wincup

Honors Projects

Inspired by Gustav Holst’s The Planets, this project analyzed the qualitative properties of the planets in our Solar System and translated them into a composition, created by Connor Gibbs, to represent an overall aural depiction of each planet. Where Holst created an astrological depiction of each of the planets, this piece is an astronomical depiction that broadens the perspectives of its listeners.


The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina May 2022

The Significance Of Sonic Branding To Strategically Stimulate Consumer Behavior: Content Analysis Of Four Interviews From Jeanna Isham’S “Sound In Marketing” Podcast, Ina Beilina

Student Theses and Dissertations

Purpose:
Sonic branding is not just about composing jingles like McDonald’s “I’m Lovin’ It.” Sonic branding is an industry that strategically designs a cohesive auditory component of a brand’s corporate identity. This paper examines the psychological impact of music and sound on consumer behavior reviewing studies from the past 40 years and investigates the significance of stimulating auditory perception by infusing sound in consumer experience in the modern 2020s.

Design/methodology/approach:
Qualitative content analysis of audio media was used to test two hypotheses. Four archival oral interview recordings from Jeanna Isham’s podcast “Sound in Marketing” featuring the sonic branding experts …


A New Way To Make Music: Processing Digital Audio In Virtual Reality, Gavin E. Payne Jan 2022

A New Way To Make Music: Processing Digital Audio In Virtual Reality, Gavin E. Payne

Senior Projects Spring 2022

The work of this project attempts to provide new methods of creating music with technology. The product, Fields, is a functional piece of virtual reality software, providing users an immersive and interactive set of tools used to build and design instruments in a modular manner. Each virtual tool is analogous to musical hardware such as guitar pedals, synthesizers, or samplers, and can be thought of as an effect or instrument on its own. Specific configurations of these virtual audio effects can then be played to produce music, and then even saved by the user to load up and play with …


The Impact Of Live Coding Within An Educational And Performance Setting, Alexus Renee Foster Jan 2020

The Impact Of Live Coding Within An Educational And Performance Setting, Alexus Renee Foster

Senior Projects Spring 2020

For the past three semesters at Bard, live coding has become my newest form of creative expression and performance. This method of coding involves either creating on the spot from scratch or editing pre-existing code in a real time manner. There is no real set structure or steps that must be followed, however, one rule must always be followed: show your code. In the classroom, live coding occurs when the professor demonstrates some algorithm by displaying the program on a projector for the entire class to observe. During musical performances, the same improvisational nature of live coding is also present, …


Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes May 2019

Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes

LSU Doctoral Dissertations

This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.

The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …