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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

Blending Two Automatic Playlist Generation Algorithms, James Curbow Jun 2016

Blending Two Automatic Playlist Generation Algorithms, James Curbow

Honors Theses

We blend two existing automatic playlist generation algorithms. One algorithm is built to smoothly transition between a start song and an end song (Start-End). The other infers song similarity based on adjacent occurrences in expertly authored streams (EAS). First, we seek to establish the effectiveness of the Start-End algorithm using the EAS algorithm to determine song similarity, then we propose two playlist generation algorithms of our own: the Unbiased Random Walk (URW) and the Biased Random Walk (BRW). Like the Start-End algorithm, both the URW algorithm and BRW algorithm transition between a start song and an end song; however, issues …


Applications Of The Sierpiński Triangle To Musical Composition, Samuel C. Dent May 2016

Applications Of The Sierpiński Triangle To Musical Composition, Samuel C. Dent

Honors Theses

The present paper builds on the idea of composing music via fractals, specifically the Sierpiński Triangle and the Sierpiński Pedal Triangle. The resulting methods are intended to produce not just a series of random notes, but a series that we think pleases the ear. One method utilizes the iterative process of generating the Sierpiński Triangle and Sierpiński Pedal Triangle via matrix operations by applying this process to a geometric configuration of note names. This technique designs the largest components of the musical work first, then creates subsequent layers where each layer adds more detail.


Audio Software (Vst Plugin) Development With Practical Application, Zachary Hummel Apr 2016

Audio Software (Vst Plugin) Development With Practical Application, Zachary Hummel

Honors Theses

Audio engineers around the world routinely utilize small pieces of software, known as “plugins,” to help shape the sound of the media they are working with. These plugins are inserted into a digital audio workstation (DAW) and contain digital signal processing (DSP) algorithms that can affect audio in a number of ways limited only by the creativity of the software developer. Common implementations of plugins include equalizers, compressors and limiters, gain, phase rotation or polarity inversion algorithms, reverb and delay, and emulation of the non-linearities of analog audio equipment. The intent of this thesis project is to design and produce …