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Physical Sciences and Mathematics Commons

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Full-Text Articles in Physical Sciences and Mathematics

An Operational Drought Prediction Framework With Application Of Vine Copula Functions, Mahkameh Zarekarizi May 2017

An Operational Drought Prediction Framework With Application Of Vine Copula Functions, Mahkameh Zarekarizi

Student Research Symposium

Early and accurate drought predictions can benefit water resources and emergency managers by enhancing drought preparedness. Soil moisture memory is shown to contain helpful information for prediction of future values. This study uses the soil moisture memory to predict their future states via multivariate statistical modeling. We present a drought forecasting framework which issues monthly and seasonal drought forecasts. This framework estimates droughts with different lead times and updates the forecasts when more data become available. Forecasts are generated by conditioning future soil moisture values on antecedent drought status. The statistical model is initialized by soil moisture simulations retrieved from …


A Game Of Monovariants On A Checkerboard, Linwood Reynolds Apr 2017

A Game Of Monovariants On A Checkerboard, Linwood Reynolds

Student Scholar Showcase

Abstract: Assume there is a game that takes place on a 20x20 checkerboard in which each of the 400 squares are filled with either a penny, nickel, dime, or quarter. The coins are placed randomly onto the squares, and there are to be 100 of each of the coins on the board. To begin the game, 59 coins are removed at random. The goal of the game is to remove each remaining coin from the board according to the following rules: 1. A penny can only be removed if all 4 adjacent squares are empty. That is, a penny cannot …


Teaching And Learning Mathematics In The Ar/Vr Environment, Alexander Vaninsky Jan 2017

Teaching And Learning Mathematics In The Ar/Vr Environment, Alexander Vaninsky

Publications and Research

This presentation discusses teaching and learning mathematics in augmented (AR) or virtual (VR) reality created by a combination of goggles and earphones. It claims that interactive learning in such an environment is more attractive and efficient. It increases motivation and interest in the subject matter. The approach is underlain by the findings of educational neuroscience considering the learning process as the formation of domains in the brain forming mathematics knowledge centers. The teaching process provides sensory excitation and establishes connections among these and other domains. Hardware and software are available in the market. The suggested approach allows for practical implementation …